Sam
071a9b43d4
FIXED BROKEN COMMIT
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for whatever reason the player animator was not being accessed, this should fix it
2023-05-01 16:59:51 -07:00
Sam
347b1a0b2c
fixed: tambourine ui resets properly on player death
2023-05-01 16:53:13 -07:00
Sam
cc694586a4
fixed ui
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also added the general game ui canvas to all scenes
2023-05-01 16:36:09 -07:00
Sam
febbf21253
added some basic ui
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still work in progress, just a progress commit!
2023-05-01 16:05:41 -07:00
Sam
d1528cc6ff
fixed footsteps
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also @bryanna i moved the grapple poles in the village so they can be reached without the trumpet jump
2023-05-01 15:06:45 -07:00
Sam
d2d10f064b
added footsteps!
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need to move the call from OnMove to Run, still some bugfixing to do
2023-05-01 14:22:46 -07:00
Sam
58222ed569
changed death animation, moved enemies
2023-05-01 13:35:45 -07:00
Sam
61939d5090
fixed double jump
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the player can no longer jump twice in the air if they walk off a ledge
2023-05-01 02:12:06 -07:00
Sam
932af31dc9
player can only access items in correct scenes
2023-05-01 01:52:42 -07:00
Sam
d3893d3f0e
improved tambourine behavior
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also worked a bit on level balancing, adding background details
2023-05-01 01:15:21 -07:00
Sam
46f7cfe07e
fixed: player jittering and death sliding
2023-04-30 23:53:52 -07:00
Sam
14a4de41cc
bugfixing
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added canvas objects to all scenes (and event systems with them), game should be playable all the way through maybe!
2023-04-30 22:01:55 -07:00
Bryanna
743dc3d38a
added new transitions scenes for story
2023-04-30 16:01:33 -07:00
Sam
c51af3ce92
bugfixed tambourine and player death
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death still needs work!
2023-04-30 14:16:29 -07:00
Sam
9f36564e67
add player death animation
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also bugfixed some tambourine stuff
2023-04-30 13:58:04 -07:00
Sam
16a190949d
created victory object and level progression
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also tried to create a way to launch the game from any scene, but it doesn't really work. don't use anything in the folder called "DEBUG"
2023-04-30 13:34:02 -07:00
Sam
1b809cfa06
finished tambourine scene layout
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probably still needs some tweaking, not super tested. but it's done and it's late
2023-04-30 02:07:49 -07:00
Sam
df97e9c5c1
add trumpet sound effect
2023-04-30 00:19:52 -07:00
slevy14
6ca3e3d44e
level layout progress
2023-04-29 18:51:53 -07:00
slevy14
dd3d1386be
edited some player data to make grapple and jump feel better
2023-04-29 18:22:26 -07:00
Sam
3318e11fd1
Added explosion on enemy defeat
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Also added a little force for when you land on an enemy, but sometimes it YEETS the player if done at the right moment with a trumpet jump
2023-04-29 18:10:36 -07:00
Sam
3ec0e985fb
Pulled Bryanna's changes (merge)
2023-04-29 17:24:40 -07:00
slevy14
8bcb35e8aa
more progress on level layout
2023-04-29 17:21:56 -07:00
Bryanna
d0fb5f4999
added to village scene
2023-04-29 16:08:30 -07:00
Bryanna
fa22316d17
Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
2023-04-29 14:53:30 -07:00
Bryanna
f2b44b6d96
npcs and one song
2023-04-29 14:52:39 -07:00
slevy14
405e20ca2f
lots of small changes lol
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worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
2023-04-29 14:51:50 -07:00
slevy14
ed3fcf541c
changed some tambourine behavior
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also working on level layout
2023-04-28 22:07:28 -07:00
Bryanna
ac035cecf9
made some changes to double jump
2023-04-28 16:18:50 -07:00
allylikesfrogs
db0e7665f7
more layout stuff, still haven't written the script for clarinet or water though :(
2023-04-28 11:49:01 -07:00
slevy14
4625a1f6ba
added new enemy prefab, reconfigured enemy patrol script
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enemy patrol now contains option for vertical movement
2023-04-28 02:13:40 -07:00
slevy14
06f8cefd11
committing the player data numbers changes
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unity is being stupid, turns out changing this data AT ALL will *not* update the file to be tracked in git. instead, need to quit unity and reopen it to get git to recognize the changes, like here
2023-04-28 01:43:14 -07:00
slevy14
968eadb389
resized player, edited some movement data
2023-04-28 01:37:18 -07:00
Sam
e743c67dc7
Merge branch 'combining'
2023-04-27 20:13:32 -07:00
slevy14
153a1b4f8d
fixed combining branch
2023-04-27 20:12:07 -07:00
Sam
1b634fd829
Merge branch 'master' into combining
2023-04-27 19:50:40 -07:00
slevy14
716036bc1f
moved trumpet jump to new player controller
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this should work, though i'm still not 100% sure how the new jump works
2023-04-27 19:47:39 -07:00
Bryanna
2445765471
trying grenouille assets again
2023-04-27 19:45:27 -07:00
Sam
01ebd18f5b
merged "master" into "combining
2023-04-27 19:15:53 -07:00
Bryanna
79194a1015
grenouille assets
2023-04-27 15:56:36 -07:00
allylikesfrogs
043675236f
bg and found a new tileset
2023-04-27 15:33:22 -07:00
allylikesfrogs
234b2038ac
basic tileset layout - clarinet level
2023-04-27 14:35:44 -07:00
slevy14
863d7e04ef
(kinda) fixed grapple momentum
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also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
2023-04-27 13:31:04 -07:00
Nicholas Novak
8e221cf94b
Adapted movement controller to work with master
2023-04-27 12:54:31 -07:00
slevy14
ad3b8f9166
player can now jump on enemies to defeat them
2023-04-27 12:27:15 -07:00
slevy14
7ae4fdd547
added icon for building
2023-04-27 12:27:15 -07:00
allylikesfrogs
0ac8c4b7f2
no substantial changes i'm just done for now
2023-04-27 12:27:15 -07:00
slevy14
839a1710ec
added basic enemy collision
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still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-27 12:27:15 -07:00
allylikesfrogs
3a20673b6f
new clarinet scene, testing tilemaps
2023-04-27 12:27:15 -07:00
slevy14
8dd536f254
added a debug mode variable to state controller
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if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-27 12:27:15 -07:00