fixed combining branch
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1b634fd829
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153a1b4f8d
@ -252,7 +252,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
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_groundCheckSize: {x: 0.49, y: 0.93}
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in_range: 0
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enemy: {fileID: 0}
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_groundCheckSize: {x: 0.49, y: 0.57}
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_wallCheckSize: {x: 0.5, y: 1}
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_groundLayer:
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serializedVersion: 2
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@ -357,11 +357,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
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propertyPath: m_LocalPosition.x
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value: -30.56
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value: -14.54
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objectReference: {fileID: 0}
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- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
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propertyPath: m_LocalPosition.y
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value: -10.5
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value: -10.53
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objectReference: {fileID: 0}
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- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
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propertyPath: m_LocalPosition.z
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@ -1365,7 +1365,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &724240633
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RectTransform:
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m_ObjectHideFlags: 0
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@ -2670,7 +2670,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1385054184
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RectTransform:
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m_ObjectHideFlags: 0
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@ -97,6 +97,12 @@ public class PlayerMovement : MonoBehaviour
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CheckDirectionToFace(_moveInput.x > 0);
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#endregion
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if (!IsJumping) {
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print("not jumping");
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} else {
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print("jumping, " + RB.velocity.y);
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}
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#region COLLISION CHECKS
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if (!IsJumping)
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{
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@ -119,12 +125,14 @@ public class PlayerMovement : MonoBehaviour
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//Two checks needed for both left and right walls since whenever the play turns the wall checkPoints swap sides
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LastOnWallTime = Mathf.Max(LastOnWallLeftTime, LastOnWallRightTime);
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}
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#endregion
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#region JUMP CHECKS
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if (IsJumping && RB.velocity.y < 0)
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if (IsJumping && RB.velocity.y <= 0)
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{
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IsJumping = false;
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print("isJumping " + IsJumping);
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if (!IsWallJumping)
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_isJumpFalling = true;
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@ -216,7 +224,6 @@ public class PlayerMovement : MonoBehaviour
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SetGravityScale(Data.gravityScale);
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}
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#endregion
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}
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}
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private void FixedUpdate()
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@ -419,6 +426,7 @@ public class PlayerMovement : MonoBehaviour
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}
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public bool IsGrounded() {
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// print(Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
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return (Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
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}
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#endregion
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