committing the player data numbers changes

unity is being stupid, turns out changing this data AT ALL will *not* update the file to be tracked in git. instead, need to quit unity and reopen it to get git to recognize the changes, like here
This commit is contained in:
slevy14 2023-04-28 01:43:14 -07:00
parent 968eadb389
commit 06f8cefd11
2 changed files with 14 additions and 14 deletions

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.DS_Store vendored

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@ -12,23 +12,23 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5ddb4766145463c75a48eeb29e77e0d3, type: 3}
m_Name: PlayerMovementData
m_EditorClassIdentifier:
gravityStrength: -28.57143
gravityScale: 2.91248
fallGravityMult: 1.5
maxFallSpeed: 25
gravityStrength: -28.125
gravityScale: 2.8669724
fallGravityMult: 1.4
maxFallSpeed: 20
fastFallGravityMult: 2
maxFastFallSpeed: 30
runMaxSpeed: 5
runAcceleration: 2.5
runAccelAmount: 25
runDecceleration: 5
runDeccelAmount: 50
accelInAir: 0.65
deccelInAir: 0.65
runMaxSpeed: 7
runAcceleration: 4
runAccelAmount: 28.571428
runDecceleration: 2
runDeccelAmount: 14.285714
accelInAir: 0.5
deccelInAir: 0.05
doConserveMomentum: 1
jumpHeight: 1.75
jumpTimeToApex: 0.35
jumpForce: 10
jumpHeight: 2.25
jumpTimeToApex: 0.4
jumpForce: 11.25
jumpCutGravityMult: 2
jumpHangGravityMult: 0.5
jumpHangTimeThreshold: 1.02