finished tambourine scene layout

probably still needs some tweaking, not super tested. but it's done and it's late
This commit is contained in:
Sam 2023-04-30 02:07:49 -07:00
parent df97e9c5c1
commit 1b809cfa06
3 changed files with 63848 additions and 1191 deletions

View File

@ -58,12 +58,12 @@ Transform:
m_GameObject: {fileID: 8749426230765200713}
m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 2.57, y: 2.57, z: 2.57}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 7108139142192227224}
m_Father: {fileID: 0}
m_RootOrder: 12
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
--- !u!212 &4957706768026546484
SpriteRenderer:

View File

@ -32,9 +32,10 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Children:
- {fileID: 7211320030364576473}
m_Father: {fileID: 0}
m_RootOrder: 11
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &493245979038171999
SpriteRenderer:
@ -213,3 +214,80 @@ CircleCollider2D:
m_Offset: {x: -0.0000009536743, y: 0.14860392}
serializedVersion: 2
m_Radius: 2.1117759
--- !u!1 &6199841205034961327
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7211320030364576473}
- component: {fileID: 5121067215931522044}
m_Layer: 0
m_Name: TrumpetBox
m_TagString: Trumpet
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7211320030364576473
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6199841205034961327}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.79999995, y: 0.79999995, z: 0.79999995}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 493245979038171992}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!61 &5121067215931522044
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6199841205034961327}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0.058219433, y: 1.1354268}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 2.125578, y: 2.1344056}
m_EdgeRadius: 0

File diff suppressed because it is too large Load Diff