Commit Graph

246 Commits

Author SHA1 Message Date
slevy14
5216ea077a added scene switcher debug menu
can be accessed at any time with the
2023-04-27 12:27:15 -07:00
slevy14
25fa38b4d5 added buttons to pause menu 2023-04-27 12:27:15 -07:00
slevy14
3de471ecd7 added transition scene with basic tutorial AND PERSISTENT DATA
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-27 12:27:15 -07:00
slevy14
d4e4fb87c0 added basic pause menu 2023-04-27 12:27:15 -07:00
slevy14
a5d1116f8e created spawn point system
works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
2023-04-27 12:27:15 -07:00
slevy14
c5f6575d1f added background music to main menu
all the kermit stuff is placeholder but it will be there until further notice
2023-04-27 12:27:15 -07:00
slevy14
38239e4e0f added a start screen and scene manager 2023-04-27 12:27:15 -07:00
slevy14
a6ccce199b added a brief description of the systems I used to design the level 2023-04-27 12:27:15 -07:00
Nicholas Novak
e4da369c5f Changed some of the movement parameters to make the character move more naturally 2023-04-27 12:26:10 -07:00
Nicholas Novak
ded2d4e1da Finished overhaul of movement controller 2023-04-27 12:18:47 -07:00
slevy14
536d777d5f player can now jump on enemies to defeat them 2023-04-26 16:52:49 -07:00
slevy14
e178bb430c added icon for building 2023-04-26 16:37:10 -07:00
allylikesfrogs
cd0e8f6ac7 no substantial changes i'm just done for now 2023-04-26 16:33:34 -07:00
slevy14
d6128d10ef added basic enemy collision
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-26 16:05:43 -07:00
allylikesfrogs
6fe26462cf new clarinet scene, testing tilemaps 2023-04-26 16:01:41 -07:00
slevy14
33ee9e08e1 added a debug mode variable to state controller
if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-26 13:27:08 -07:00
slevy14
41d128373d added scene switcher debug menu
can be accessed at any time with the
2023-04-26 13:03:48 -07:00
slevy14
6612092d51 added buttons to pause menu 2023-04-25 15:38:12 -07:00
slevy14
c0f9749da5 added transition scene with basic tutorial AND PERSISTENT DATA
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-25 13:27:12 -07:00
slevy14
cea079d243 added basic pause menu 2023-04-25 10:59:49 -07:00
slevy14
34bb1be2fb created spawn point system
works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
2023-04-25 10:22:38 -07:00
slevy14
0924a69f77 added background music to main menu
all the kermit stuff is placeholder but it will be there until further notice
2023-04-23 22:50:37 -07:00
slevy14
617d45d372 added a start screen and scene manager 2023-04-23 22:18:37 -07:00
slevy14
17f9048e6b added a brief description of the systems I used to design the level 2023-04-21 16:10:04 -07:00
d5e687a578 Merge branch 'movement-controller' into 'master'
Update master with latest data from movement controller

See merge request fums/ofb!2
2023-04-21 22:45:31 +00:00
slevy14
775bfd76ea updated enemy behavior
added more sprites, increased functionality, etc
2023-04-20 13:31:08 -07:00
slevy14
cf6a69ebad put the camera back to a reasonable distance 2023-04-19 21:34:45 -07:00
slevy14
32a1412a57 added animation and camera
camera movement is very basic, animation is just right facing lol. also i know the organization is a bit of a mess, i promise i'll fix it
2023-04-19 21:34:00 -07:00
slevy14
686bc2528b Added sounds, fixed some bugs
added a sound for the tambourine, spider web, and background music.\n- finally fixed the web animation\n- added Sir Jacques to the web animation\n- changed the way the fire point tracks the grapple
2023-04-19 17:24:55 -07:00
slevy14
cb059613f9 cleaned up scripts a little bit 2023-04-17 16:47:12 -07:00
slevy14
275763628b reconfigured collision
also made some adjustments to player behavior and controller
2023-04-17 15:22:24 -07:00
Nicholas Novak
fb8732f820 Progress on movement controller 2023-04-17 00:01:49 -07:00
Sammy Levy
dfdffb9cf3 Merge branch 'sammy' into 'master'
Merge Grapple Into Master

See merge request fums/ofb!1
2023-04-14 23:01:37 +00:00
slevy14
5b3de2e587 cleaned up comments in player behavior script 2023-04-14 15:59:13 -07:00
slevy14
41374abe80 UPDATED TO UNITY 2022.2.15f1
please please please make sure this is opened in the right unity version or it will give you problems :)
2023-04-14 13:52:50 -07:00
slevy14
4b7bb231a9 added a way for the player to die and respawn, reconfigured test level
ALSO installed TMP but it has been giving me ISSUES
2023-04-13 16:52:11 -07:00
slevy14
f7581dad01 added new art assets
also fixed some bugs with collision
2023-04-13 12:20:17 -07:00
slevy14
5a1ab041de imported grappling files 2023-04-11 19:55:24 -07:00
slevy14
d85910fbb2 testing commit from sammy 2023-04-10 17:30:58 -07:00
Nicholas Novak
205b252660 Updated README with updated build steps 2023-04-10 10:24:32 -07:00
Nicholas Novak
b8bfa1fc64 Updated steps to get the correct commits on submodules 2023-04-09 23:16:12 -07:00
Nicholas Novak
663c037af3 Added a movement controller, and added a demo scene 2023-04-09 23:09:21 -07:00
Nicholas Novak
11cf183839 Added a script to compile the assets 2023-04-09 23:08:47 -07:00
Nicholas Novak
082491c168 Moved assets folder to be recognized by Unity 2023-04-09 22:11:35 -07:00
Nicholas Novak
adb4dc2e4e Added assets as a submodule 2023-04-09 22:07:35 -07:00
Nicholas Novak
415a92cf24 Initial commit and start of project 2023-04-09 21:59:32 -07:00