added basic enemy collision
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
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@ -44,7 +44,7 @@ GameObject:
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- component: {fileID: 6465130401096595230}
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m_Layer: 0
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m_Name: CaveOctopus
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m_TagString: Untagged
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m_TagString: Enemy
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -63,7 +63,7 @@ Transform:
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m_Children:
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- {fileID: 7108139142192227224}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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--- !u!212 &4957706768026546484
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SpriteRenderer:
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@ -166,4 +166,11 @@ public class PlayerBehavior : MonoBehaviour
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grappleSurface = null;
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}
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}
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void OnCollisionEnter2D(Collision2D collision) {
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if (collision.gameObject.tag == "Enemy") {
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this.stateController.SetDeathCanvasActive(true);
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Destroy(this.gameObject);
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}
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}
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}
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