added new art assets

also fixed some bugs with collision
This commit is contained in:
slevy14 2023-04-13 12:20:17 -07:00
parent 5a1ab041de
commit f7581dad01
247 changed files with 11530 additions and 51 deletions

View File

@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
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m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@ -19,8 +19,7 @@ Material:
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
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disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
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@ -79,6 +78,7 @@ Material:
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m_Ints: []
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- _Blend: 0
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@ -122,7 +122,7 @@ Material:
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View File

@ -76,7 +76,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
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m_SortingLayer: 0
m_SortingOrder: 1
m_SortingOrder: 0
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@ -120,6 +120,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
pinned: 0
--- !u!50 &4280484977328239622
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@ -145,8 +146,8 @@ Rigidbody2D:
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
m_CollisionDetection: 1
m_Constraints: 4
--- !u!58 &3514624092989024146
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File diff suppressed because it is too large Load Diff

View File

@ -19,6 +19,7 @@ public class TambourineBehavior : MonoBehaviour {
void Awake() {
this.gameObject.GetComponent<CircleCollider2D>().enabled = true;
rb = this.gameObject.GetComponent<Rigidbody2D>();
animator = this.gameObject.GetComponent<Animator>();
player = GameObject.FindGameObjectWithTag("Player");
@ -50,11 +51,12 @@ public class TambourineBehavior : MonoBehaviour {
void OnTriggerEnter2D(Collider2D col) {
collidedObject = col.gameObject;
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
if (collidedObject.tag == "Enemy") {
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
collidedObject.GetComponent<EnemyPatrol>().pinned = true;
} else if (collidedObject.tag == "Projectile") {
// print("pinned");
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
collidedObject.GetComponent<ProjectileBehavior>().Pin();
}
}

View File

@ -8,10 +8,6 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
[Header("Scripts References:")]
public Tutorial_GrapplingRope grappleRope;
[Header("Layers Settings:")]
[SerializeField] private bool grappleToAll = false;
[SerializeField] private int grappleLayerNumber = 9;
[Header("Main Camera:")]
public Camera m_camera;

8
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