cleaned up scripts a little bit
This commit is contained in:
parent
275763628b
commit
cb059613f9
@ -102,7 +102,7 @@ Material:
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||||
- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _LightingEnabled: 0
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- _LightingEnabled: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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@ -15,6 +15,7 @@ GameObject:
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- component: {fileID: 1407172087}
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- component: {fileID: 3893791749692807526}
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- component: {fileID: 5559747613460074786}
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m_Layer: 2
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m_Name: Player
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@ -219,12 +220,59 @@ MonoBehaviour:
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m_ControlsChangedEvent:
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m_Calls:
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m_TargetAssemblyTypeName: PlayerMovement, Assembly-CSharp
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m_MethodName: OnGrapple
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_ActionId: 183693a0-ab31-4f85-a4ef-b43b8a80fa77
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m_ActionName: Player/Move[/Keyboard/w,/Keyboard/s,/Keyboard/a,/Keyboard/d]
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m_Calls: []
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m_ActionId: 2116b59e-20ee-4f7c-a656-aad81b0ae23a
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m_ActionName: Player/Grapple[/Keyboard/l]
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- m_PersistentCalls:
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m_Calls: []
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m_ActionId: 00940c0e-3199-4943-a074-8cde87588db2
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m_ActionName: Player/ThrowTambourine[/Keyboard/k]
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m_ActionName: Player/Jump[/Keyboard/space]
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m_DefaultActionMap: Player
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playerInput: {fileID: 1407172087}
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launcher: {fileID: 6559806128767475056}
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@ -247,8 +295,6 @@ MonoBehaviour:
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m_Bits: 64
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boxSize: {x: 0.03, y: 0.21}
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maxDistanceFromGround: 0.13
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grapplingRope: {fileID: 7648135587659148198}
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stateController: {fileID: 0}
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--- !u!1 &5885597207531562995
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GameObject:
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@ -357,7 +403,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 1
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 0.64606833, g: 1, b: 0, a: 1}
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m_FlipX: 0
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@ -528,7 +574,7 @@ LineRenderer:
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- {x: 0, y: 0, z: 1}
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m_Parameters:
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serializedVersion: 3
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widthMultiplier: 0.15
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widthMultiplier: 0.1
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widthCurve:
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serializedVersion: 2
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m_Curve:
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@ -593,7 +639,7 @@ Rigidbody2D:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5885597207789090697}
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m_BodyType: 0
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m_BodyType: 1
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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@ -686,7 +732,7 @@ MonoBehaviour:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0.0012016296
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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@ -696,7 +742,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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startWaveSize: 2
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startWaveSize: 4
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ropeProgressionCurve:
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serializedVersion: 2
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m_Curve:
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@ -188,17 +188,6 @@ MonoBehaviour:
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--- !u!114 &129360812 stripped
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--- !u!1 &193907867
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@ -1364,7 +1353,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -2325,82 +2314,10 @@ PrefabInstance:
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value: UnityEngine.Object, UnityEngine
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@ -2452,10 +2369,7 @@ PrefabInstance:
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@ -3259,60 +3173,6 @@ CanvasRenderer:
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||||
- - {x: -25, y: -6.25}
|
||||
- {x: -24.8125, y: -6.3125}
|
||||
- {x: -24.09375, y: -6.3125}
|
||||
- {x: -24, y: -6.25}
|
||||
- {x: -23.8125, y: -6.3125}
|
||||
- {x: -23.09375, y: -6.3125}
|
||||
- {x: -23, y: -6.25}
|
||||
- {x: -22.8125, y: -6.3125}
|
||||
- {x: -22.09375, y: -6.3125}
|
||||
- {x: -22, y: -6.25}
|
||||
- {x: -21.8125, y: -6.3125}
|
||||
- {x: -21.09375, y: -6.3125}
|
||||
- {x: -21, y: -6.25}
|
||||
- {x: -21, y: -6}
|
||||
- {x: 9, y: -6}
|
||||
- {x: 9, y: -1.6875}
|
||||
- {x: 8.75, y: -1.6875}
|
||||
- {x: 8.343751, y: -1.78125}
|
||||
- {x: 8.343751, y: -2}
|
||||
- {x: 8.0625, y: -2}
|
||||
- {x: 8, y: -2.0625}
|
||||
- {x: 8, y: -2.09375}
|
||||
- {x: 7.375, y: -2.09375}
|
||||
- {x: 7, y: -2.3125}
|
||||
- {x: 7, y: -2.34375}
|
||||
- {x: 6.9687505, y: -2.34375}
|
||||
- {x: 6.5625, y: -2.375}
|
||||
- {x: 6, y: -2.6875}
|
||||
- {x: 5.75, y: -2.6875}
|
||||
- {x: 5.34375, y: -2.78125}
|
||||
- {x: 5.34375, y: -3}
|
||||
- {x: 5.0625, y: -3}
|
||||
- {x: 5, y: -3.0625}
|
||||
- {x: 5, y: -3.09375}
|
||||
- {x: 4.375, y: -3.09375}
|
||||
- {x: 4, y: -3.3125}
|
||||
- {x: 4, y: -3.34375}
|
||||
- {x: 3.96875, y: -3.34375}
|
||||
- {x: 3.5625, y: -3.375}
|
||||
- {x: 3, y: -3.6875}
|
||||
- {x: 2.75, y: -3.6875}
|
||||
- {x: 2.34375, y: -3.78125}
|
||||
- {x: 2.34375, y: -4}
|
||||
- {x: 2.0625, y: -4}
|
||||
- {x: 2, y: -4.0625}
|
||||
- {x: 2, y: -4.09375}
|
||||
- {x: 1.375, y: -4.09375}
|
||||
- {x: 1, y: -4.3125}
|
||||
- {x: 1, y: -4.34375}
|
||||
- {x: 0.96875, y: -4.34375}
|
||||
- {x: 0.5625, y: -4.375}
|
||||
- {x: 0, y: -4.6875}
|
||||
- {x: 0, y: -5}
|
||||
- {x: -9, y: -5}
|
||||
- {x: -9, y: -3}
|
||||
- {x: -35, y: -3}
|
||||
- {x: -35, y: -6}
|
||||
- {x: -26, y: -6}
|
||||
- {x: -26, y: -6.25}
|
||||
- {x: -25.8125, y: -6.3125}
|
||||
- {x: -25.09375, y: -6.3125}
|
||||
m_VertexDistance: 0.11
|
||||
m_OffsetDistance: 0.2
|
||||
m_OffsetDistance: 0
|
||||
m_UseDelaunayMesh: 1
|
||||
m_CompositeGameObject: {fileID: 1818375521}
|
||||
--- !u!50 &1818375527
|
||||
@ -10585,17 +10481,6 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 16
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2001713740 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 6559806128767475056, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
|
||||
m_PrefabInstance: {fileID: 1407172085}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b49ff353512cc43728014da636fce388, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &2026489080
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -10708,14 +10593,3 @@ PrefabInstance:
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 5e69412b9141e4bdeaaaf00f6dce7b82, type: 3}
|
||||
--- !u!114 &2119213706 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 7648135587659148198, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
|
||||
m_PrefabInstance: {fileID: 1407172085}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 06317215013e44d0fb7902fbc1c5e84e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
|
@ -7,18 +7,11 @@ public class PlayerBehavior : MonoBehaviour
|
||||
{
|
||||
|
||||
[Header("Physics:")]
|
||||
public float moveSpeed;
|
||||
public float jumpSpeed;
|
||||
public float airSpeed;
|
||||
private float _hInput;
|
||||
private Rigidbody2D _rb;
|
||||
private int forward = 1;
|
||||
public PlayerInput playerInput;
|
||||
|
||||
public LayerMask groundLayer;
|
||||
public Vector2 boxSize;
|
||||
public float maxDistanceFromGround;
|
||||
|
||||
[Header("Tambourine:")]
|
||||
[SerializeField] private Launch launcher;
|
||||
[HideInInspector] public bool hasTambourine = true;
|
||||
@ -37,7 +30,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
airSpeed = .5f * moveSpeed;
|
||||
stateController = GameObject.Find("StateController").GetComponent<StateController>();
|
||||
}
|
||||
|
||||
@ -112,4 +104,25 @@ public class PlayerBehavior : MonoBehaviour
|
||||
}
|
||||
grapplingGun.ReleaseGrapple();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D col)
|
||||
{
|
||||
if (col.tag == "grappleSurface")
|
||||
{
|
||||
grappleSurface = col.gameObject;
|
||||
}
|
||||
else if (col.tag == "instaDeath")
|
||||
{
|
||||
this.stateController.SetDeathCanvasActive(true);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D col)
|
||||
{
|
||||
if (col.tag == "grappleSurface")
|
||||
{
|
||||
grappleSurface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,18 +23,11 @@ public class PlayerMovement : MonoBehaviour
|
||||
public Vector2 boxSize;
|
||||
public float maxDistanceFromGround;
|
||||
|
||||
[Header("Grappling:")]
|
||||
[SerializeField] public Tutorial_GrapplingGun grapplingGun;
|
||||
[SerializeField] public Tutorial_GrapplingRope grapplingRope;
|
||||
private GameObject grappleSurface;
|
||||
|
||||
[Header("Tambourine:")]
|
||||
[SerializeField] private Launch launcher;
|
||||
[HideInInspector] public bool hasTambourine = true;
|
||||
|
||||
[Header("State Control:")]
|
||||
[SerializeField] private StateController stateController;
|
||||
|
||||
PlayerBehavior playerBehavior;
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
this.runAcceleration = Mathf.Clamp(runAcceleration, 0.1f, this.maxRunSpeed);
|
||||
@ -42,6 +35,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
playerBehavior = this.gameObject.GetComponent<PlayerBehavior>();
|
||||
this.rb = this.GetComponent<Rigidbody2D>();
|
||||
stateController = GameObject.Find("StateController").GetComponent<StateController>();
|
||||
}
|
||||
@ -88,14 +82,16 @@ public class PlayerMovement : MonoBehaviour
|
||||
float frictionAmount = 0.5f;
|
||||
|
||||
// accelerate
|
||||
if (onGround && (Mathf.Abs(this.movement.x) > 0.1f)) {
|
||||
if (onGround && (Mathf.Abs(this.movement.x) > 0.1f)) { // regular acceleration
|
||||
this.rb.AddForce(move * Vector2.right, ForceMode2D.Force);
|
||||
} else if (!onGround && (Mathf.Abs(this.movement.x) > 0.1f)) {
|
||||
} else if (!onGround && (Mathf.Abs(this.movement.x) > 0.1f) && !playerBehavior.grapplingRope.isGrappling) { // while in air
|
||||
this.rb.AddForce(move * Vector2.right * airSpeedMultiplier, ForceMode2D.Force);
|
||||
} else if (!playerBehavior.grapplingRope.isGrappling) { // while grappling
|
||||
this.rb.AddForce(move * Vector2.right * airSpeedMultiplier * airSpeedMultiplier, ForceMode2D.Force);
|
||||
}
|
||||
|
||||
// decelerate until stopped
|
||||
if (Mathf.Abs(this.movement.x) < 0.1f)
|
||||
if (onGround && Mathf.Abs(this.movement.x) < 0.1f)
|
||||
{
|
||||
if (Mathf.Abs(rb.velocity.x) > 0.1f) {
|
||||
float amount = Mathf.Min(
|
||||
@ -110,27 +106,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D col)
|
||||
{
|
||||
if (col.tag == "grappleSurface")
|
||||
{
|
||||
grappleSurface = col.gameObject;
|
||||
}
|
||||
else if (col.tag == "instaDeath")
|
||||
{
|
||||
this.stateController.SetDeathCanvasActive(true);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D col)
|
||||
{
|
||||
if (col.tag == "grappleSurface")
|
||||
{
|
||||
grappleSurface = null;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsGrounded()
|
||||
{
|
||||
if (Physics2D.BoxCast(transform.position, boxSize, 0, -transform.up, maxDistanceFromGround, groundLayer))
|
||||
|
@ -25,22 +25,12 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
[SerializeField] private bool rotateOverTime = true;
|
||||
[Range(0, 60)][SerializeField] private float rotationSpeed = 4;
|
||||
|
||||
[Header("Distance:")]
|
||||
[SerializeField] private bool hasMaxDistance = false;
|
||||
[SerializeField] private float maxDistance = 20;
|
||||
|
||||
private enum LaunchType {
|
||||
TransformLaunch,
|
||||
PhysicsLaunch
|
||||
}
|
||||
|
||||
[Header("Launching:")]
|
||||
[SerializeField] private bool launchToPoint = true;
|
||||
[SerializeField] private LaunchType launchType = LaunchType.PhysicsLaunch;
|
||||
[SerializeField] private float launchSpeed = 1;
|
||||
|
||||
[Header("No Launch To Point")]
|
||||
[SerializeField] private bool autoConfigureDistance = false;
|
||||
[SerializeField] private float targetDistance = 3;
|
||||
[SerializeField] private float targetFrequency = 1;
|
||||
|
||||
@ -60,32 +50,12 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
}
|
||||
|
||||
void Update() {
|
||||
// if (Input.GetKeyDown(KeyCode.Mouse0)) {
|
||||
// SetGrapplePoint();
|
||||
// } else if (Input.GetKey(KeyCode.Mouse0)) {
|
||||
// if (grappleRope.enabled) {
|
||||
// RotateGun(grapplePoint, false);
|
||||
// } else {
|
||||
// Vector2 mousePos = m_camera.ScreenToWorldPoint(Input.mousePosition);
|
||||
// RotateGun(mousePos, true);
|
||||
// }
|
||||
|
||||
// if (launchToPoint && grappleRope.isGrappling) {
|
||||
// if (launchType == LaunchType.TransformLaunch) {
|
||||
// Vector2 firePointDistance = firePoint.position - gunHolder.localPosition;
|
||||
// Vector2 targetPos = grapplePoint - firePointDistance;
|
||||
// gunHolder.position = Vector2.Lerp(gunHolder.position, targetPos, Time.deltaTime * launchSpeed);
|
||||
// }
|
||||
// }
|
||||
// } else if (Input.GetKeyUp(KeyCode.Mouse0)) {
|
||||
// ReleaseGrapple();
|
||||
// } else {
|
||||
Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue());
|
||||
RotateGun(mousePos, true);
|
||||
// }
|
||||
|
||||
Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue());
|
||||
RotateGun(mousePos, true);
|
||||
|
||||
if (grappleRope.isGrappling && !inDistanceRange && Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) < targetDistance) {
|
||||
print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance);
|
||||
// print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance);
|
||||
inDistanceRange = true;
|
||||
}
|
||||
if (inDistanceRange) {
|
||||
@ -105,65 +75,17 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
|
||||
}
|
||||
|
||||
// void SetGrapplePoint() {
|
||||
// Vector2 distanceVector = m_camera.ScreenToWorldPoint(Input.mousePosition) - gunPivot.position;
|
||||
// // print("clicked" + m_camera.ScreenToWorldPoint(Input.mousePosition));
|
||||
// // print("distance vector: " + distanceVector);
|
||||
|
||||
// if (Physics2D.Raycast(firePoint.position, distanceVector.normalized)) {
|
||||
// RaycastHit2D _hit = Physics2D.Raycast(firePoint.position, distanceVector.normalized);
|
||||
// print(_hit.transform.gameObject.name);
|
||||
// if (_hit.transform.gameObject.layer == grappleLayerNumber || grappleToAll) {
|
||||
// if (Vector2.Distance(_hit.point, firePoint.position) <= maxDistance || !hasMaxDistance) {
|
||||
// // print("gunPivot " + gunPivot.position + ", grappling to: " + _hit.point);
|
||||
// grapplePoint = _hit.point;
|
||||
// grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position;
|
||||
// grappleRope.enabled = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public void Grapple() {
|
||||
print("grapple");
|
||||
// print("grapple");
|
||||
m_springJoint2D.autoConfigureDistance = false;
|
||||
m_distanceJoint2D.autoConfigureDistance = false;
|
||||
|
||||
if(!launchToPoint && !autoConfigureDistance) {
|
||||
m_springJoint2D.distance = targetDistance;
|
||||
print("Sprint Joint Distance:" + m_springJoint2D.distance);
|
||||
m_springJoint2D.frequency = targetFrequency;
|
||||
}
|
||||
if (!launchToPoint) {
|
||||
if (autoConfigureDistance) {
|
||||
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||
m_springJoint2D.enabled = true;
|
||||
// print("Spring Joint Enabled");
|
||||
print("Sprint Joint Distance:" + m_springJoint2D.distance);
|
||||
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||
m_springJoint2D.enabled = true;
|
||||
// print("Spring Joint Enabled");
|
||||
// print("Sprint Joint Distance:" + m_springJoint2D.distance);
|
||||
|
||||
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||
}
|
||||
} else {
|
||||
switch (launchType) {
|
||||
case LaunchType.PhysicsLaunch:
|
||||
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||
|
||||
Vector2 distanceVector = firePoint.position - gunHolder.position;
|
||||
|
||||
m_springJoint2D.distance = distanceVector.magnitude;
|
||||
m_springJoint2D.frequency = launchSpeed;
|
||||
m_springJoint2D.enabled = true;
|
||||
|
||||
// m_distanceJoint2D.maxDistanceOnly = false;
|
||||
m_distanceJoint2D.distance = targetDistance + .5f;
|
||||
break;
|
||||
case LaunchType.TransformLaunch:
|
||||
m_rigidBody2D.gravityScale = 0;
|
||||
m_rigidBody2D.velocity = Vector2.zero;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||
}
|
||||
|
||||
public void GrappleToTambourine(GameObject tambourine) {
|
||||
@ -209,11 +131,4 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
// print("disabled");
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected() {
|
||||
if (firePoint != null && hasMaxDistance) {
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawWireSphere(firePoint.position, maxDistance);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ public class Tutorial_GrapplingRope : MonoBehaviour {
|
||||
if (!straightLine) {
|
||||
float roundedLinePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f;
|
||||
float roundedGrapplePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f;
|
||||
print(roundedLinePos + " / " + roundedGrapplePos);
|
||||
// print(roundedLinePos + " / " + roundedGrapplePos);
|
||||
if (roundedLinePos == roundedGrapplePos) {
|
||||
straightLine = true;
|
||||
} else {
|
||||
@ -87,6 +87,7 @@ public class Tutorial_GrapplingRope : MonoBehaviour {
|
||||
}
|
||||
|
||||
void DrawRopeWaves() {
|
||||
print(moveTime);
|
||||
for (int i = 0; i < precision; i++) {
|
||||
float delta = (float)i / ((float)precision - 1f);
|
||||
Vector2 offset = Vector2.Perpendicular(grapplingGun.grappleDistanceVector).normalized * ropeAnimationCurve.Evaluate(delta) * waveSize;
|
||||
|
Loading…
Reference in New Issue
Block a user