Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
This commit is contained in:
commit
fa22316d17
@ -31,9 +31,10 @@ Transform:
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 873928600073109078}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 12
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &493245979038171999
|
||||
SpriteRenderer:
|
||||
@ -177,3 +178,80 @@ BoxCollider2D:
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1.1846523, y: 1.521285}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!1 &2874897583829168077
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 873928600073109078}
|
||||
- component: {fileID: 3899809878591694715}
|
||||
m_Layer: 0
|
||||
m_Name: TrumpetBox
|
||||
m_TagString: Trumpet
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &873928600073109078
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2874897583829168077}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 493245979038171992}
|
||||
m_RootOrder: -1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!61 &3899809878591694715
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2874897583829168077}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 1
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0.058219433, y: 1.1354268}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0, y: 0}
|
||||
oldSize: {x: 0, y: 0}
|
||||
newSize: {x: 0, y: 0}
|
||||
adaptiveTilingThreshold: 0
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 2.125578, y: 2.1344056}
|
||||
m_EdgeRadius: 0
|
||||
|
@ -252,9 +252,10 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
|
||||
trumpet: 0
|
||||
in_range: 0
|
||||
enemy: {fileID: 0}
|
||||
_groundCheckSize: {x: 0.52, y: 0.66}
|
||||
_groundCheckSize: {x: 0.52, y: 0.81}
|
||||
_wallCheckSize: {x: 0.8, y: 0.97}
|
||||
_groundLayer:
|
||||
serializedVersion: 2
|
||||
@ -935,7 +936,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
tambourine: {fileID: 1383583972917023564, guid: f8f8a87d4db1d45a19b751cae19fe4f6, type: 3}
|
||||
horizSpeed: 7
|
||||
horizSpeed: 10
|
||||
vertSpeed: 14
|
||||
--- !u!1 &5885597208857297553
|
||||
GameObject:
|
||||
|
@ -3593,9 +3593,9 @@ GameObject:
|
||||
- component: {fileID: 1600355032}
|
||||
- component: {fileID: 1600355031}
|
||||
- component: {fileID: 1600355030}
|
||||
m_Layer: 0
|
||||
m_Layer: 6
|
||||
m_Name: Swamp
|
||||
m_TagString: Untagged
|
||||
m_TagString: wall
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2400,7 +2400,7 @@ MonoBehaviour:
|
||||
deathCanvas: {fileID: 0}
|
||||
isPaused: 0
|
||||
pauseMenuCanvas: {fileID: 0}
|
||||
inDebugMode: 0
|
||||
inDebugMode: 1
|
||||
--- !u!114 &2038492347
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -41,8 +41,8 @@ public class CameraMovement : MonoBehaviour {
|
||||
|
||||
public void FindPlayer() {
|
||||
player = GameObject.FindGameObjectWithTag("Player");
|
||||
if (player == null) {
|
||||
print("null player!");
|
||||
}
|
||||
// if (player == null) {
|
||||
// print("null player!");
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
@ -68,6 +68,10 @@ public class EnemyPatrol : MonoBehaviour {
|
||||
|
||||
}
|
||||
|
||||
public void DefeatEnemy() {
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
Gizmos.color = Color.green;
|
||||
if (isHorizontal){
|
||||
|
@ -179,7 +179,7 @@ public class PlayerBehavior : MonoBehaviour
|
||||
void OnCollisionEnter2D(Collision2D collision) {
|
||||
if (collision.gameObject.tag == "Enemy") {
|
||||
if (collision.transform.position.y < transform.position.y) {
|
||||
Destroy(collision.gameObject);
|
||||
collision.gameObject.GetComponent<EnemyPatrol>().DefeatEnemy();
|
||||
} else {
|
||||
DestroyPlayer();
|
||||
}
|
||||
@ -192,6 +192,13 @@ public class PlayerBehavior : MonoBehaviour
|
||||
|
||||
public void DestroyPlayer() {
|
||||
this.stateController.SetDeathCanvasActive(true);
|
||||
|
||||
// destroy all tambourines
|
||||
GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
|
||||
foreach (GameObject tambourine in currentTambourines) {
|
||||
tambourine.GetComponent<TambourineBehavior>().DestroySelf();
|
||||
}
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -97,14 +97,14 @@ public class PlayerMovement : MonoBehaviour
|
||||
CheckDirectionToFace(_moveInput.x > 0);
|
||||
#endregion
|
||||
|
||||
if (!IsJumping)
|
||||
{
|
||||
print("not jumping");
|
||||
}
|
||||
else
|
||||
{
|
||||
print("jumping, " + RB.velocity.y);
|
||||
}
|
||||
// if (!IsJumping)
|
||||
// {
|
||||
// print("not jumping");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// print("jumping, " + RB.velocity.y);
|
||||
// }
|
||||
|
||||
#region COLLISION CHECKS
|
||||
if (!IsJumping)
|
||||
@ -164,7 +164,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
Jump();
|
||||
if (!IsGrounded() && in_range && trumpet > 0)
|
||||
{
|
||||
Destroy(enemy.gameObject);
|
||||
enemy.GetComponent<EnemyPatrol>().DefeatEnemy();
|
||||
enemy = null;
|
||||
in_range = false;
|
||||
}
|
||||
|
@ -19,6 +19,9 @@ public class StateController : MonoBehaviour {
|
||||
public bool inDebugMode;
|
||||
GameObject debugCanvas;
|
||||
|
||||
[Header("Enemies")]
|
||||
GameObject[] enemiesInScene;
|
||||
|
||||
void Awake() {
|
||||
// check to see if a state controller already exists
|
||||
if (GameObject.FindGameObjectWithTag("StateController") != null) {
|
||||
@ -50,6 +53,10 @@ public class StateController : MonoBehaviour {
|
||||
TogglePauseMenu(false);
|
||||
}
|
||||
|
||||
// keep track of all enemies
|
||||
enemiesInScene = GameObject.FindGameObjectsWithTag("Enemy");
|
||||
// print(enemiesInScene);
|
||||
|
||||
if (isPaused) {
|
||||
Unpause();
|
||||
}
|
||||
@ -87,9 +94,16 @@ public class StateController : MonoBehaviour {
|
||||
public void RespawnPlayer() {
|
||||
SetDeathCanvasActive(false);
|
||||
GameObject.Find("Main Camera").GetComponent<CameraMovement>().FindPlayer();
|
||||
RespawnEnemies();
|
||||
Instantiate(player, spawnPoint.transform.position, player.transform.rotation);
|
||||
}
|
||||
|
||||
public void RespawnEnemies() {
|
||||
foreach (GameObject enemy in enemiesInScene) {
|
||||
enemy.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDeathCanvasActive(bool activeState) {
|
||||
deathCanvas.SetActive(activeState);
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
|
||||
private GameObject collidedObject;
|
||||
private float timeLerped = 0.0f;
|
||||
private float timeToLerp = 0.5f;
|
||||
private float timeToLerp = 0.2f;
|
||||
|
||||
private GameObject player;
|
||||
|
||||
@ -52,7 +52,7 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D col) {
|
||||
print(col.tag);
|
||||
// print(col.tag);
|
||||
if (col.tag == "Enemy") {
|
||||
collidedObject = col.gameObject;
|
||||
print("Pinning to enemy");
|
||||
@ -74,7 +74,7 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
}
|
||||
|
||||
IEnumerator CheckToDestroy() {
|
||||
yield return new WaitForSeconds(5f);
|
||||
yield return new WaitForSeconds(3f);
|
||||
// print("waited 5");
|
||||
if (!player.GetComponent<PlayerBehavior>().grapplingRope.isGrappling) {
|
||||
DestroySelf();
|
||||
|
Loading…
Reference in New Issue
Block a user