Code and asset repository for One Frog Band, a game developed for Oxy's game design course
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slevy14 863d7e04ef (kinda) fixed grapple momentum
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
2023-04-27 13:31:04 -07:00
.vscode imported grappling files 2023-04-11 19:55:24 -07:00
Assets (kinda) fixed grapple momentum 2023-04-27 13:31:04 -07:00
Packages UPDATED TO UNITY 2022.2.15f1 2023-04-14 13:52:50 -07:00
ProjectSettings added icon for building 2023-04-27 12:27:15 -07:00
.DS_Store Added sounds, fixed some bugs 2023-04-19 17:24:55 -07:00
.gitignore Initial commit and start of project 2023-04-09 21:59:32 -07:00
.gitmodules Moved assets folder to be recognized by Unity 2023-04-09 22:11:35 -07:00
compile_assets.py Added a script to compile the assets 2023-04-09 23:08:47 -07:00
level-designing-from-sammy.md added a brief description of the systems I used to design the level 2023-04-27 12:27:15 -07:00
README.md Updated README with updated build steps 2023-04-10 10:24:32 -07:00
slevytest.txt testing commit from sammy 2023-04-10 17:30:58 -07:00

One Frog Band

Requirements

  1. aseprite
  2. python (To automatically compile the assets)

First Time Setup

The assets for the game are stored separately to the code. To retrieve the assets for the first time, run:

  1. git submodule init
  2. git submodule update --init --recursive --remote

From there, only the second command has to be run in order to update the assets

Compiling the Assets

python compile_assets.py