Added explosion on enemy defeat
Also added a little force for when you land on an enemy, but sometimes it YEETS the player if done at the right moment with a trumpet jump
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@ -10,7 +10,8 @@ AnimatorState:
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--- !u!1102 &-4620393008618106935
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--- !u!1107 &-1805609291362184474
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@ -38,6 +65,9 @@ AnimatorStateMachine:
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@ -56,7 +86,13 @@ AnimatorController:
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@ -70,3 +106,28 @@ AnimatorController:
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--- !u!1101 &2274622284724467006
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@ -69,6 +69,14 @@ public class EnemyPatrol : MonoBehaviour {
|
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}
|
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|
||||
public void DefeatEnemy() {
|
||||
StartCoroutine(Defeat());
|
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}
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|
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IEnumerator Defeat() {
|
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this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
|
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animator.Play("Explosion");
|
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yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
|
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this.gameObject.SetActive(false);
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}
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|
@ -179,6 +179,7 @@ public class PlayerBehavior : MonoBehaviour
|
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void OnCollisionEnter2D(Collision2D collision) {
|
||||
if (collision.gameObject.tag == "Enemy") {
|
||||
if (collision.transform.position.y < transform.position.y) {
|
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_rb.AddForce(Vector2.up * 8, ForceMode2D.Impulse);
|
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collision.gameObject.GetComponent<EnemyPatrol>().DefeatEnemy();
|
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} else {
|
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DestroyPlayer();
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8
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8
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Loading…
Reference in New Issue
Block a user