Commit Graph
78 Commits
Author SHA1 Message Date
allylikesfrogs a833bdf0a1 clarinet check 2023-05-03 10:11:00 -07:00
allylikesfrogs 7ab17418bb trying dash things 2023-05-03 10:09:55 -07:00
allylikesfrogs fba3f60354 hi 2023-05-03 10:03:43 -07:00
allylikesfrogs e0308905a3 more 2023-05-03 09:53:26 -07:00
allylikesfrogs 90e2f1ae26 more from me 2023-05-03 09:37:22 -07:00
allylikesfrogs f1e2de295f ugh2 2023-05-03 08:15:59 -07:00
allylikesfrogs 3aa0823bbe ugh 2023-05-03 00:35:59 -07:00
allylikesfrogs ed72a093fb hello again 2023-05-02 23:32:12 -07:00
allylikesfrogs 36e5300300 periodic update for my own sanity 2023-05-02 22:04:18 -07:00
Sam 0b1e41fb61 added one line to fix a unity thing 2023-05-02 18:21:00 -07:00
allylikesfrogs 21dd2d889a nothing much starting to set up my scripts 2023-05-02 17:00:58 -07:00
Sam 163ead5f93 added transition images system 2023-05-02 16:41:07 -07:00
Bryanna 493258f1f9 combined ch and gv scene, created bl scene 2023-05-01 18:58:39 -07:00
Sam fc8c2e6062 ACTUALLY FIXED BROKEN COMMIT
pull this one!
2023-05-01 17:30:54 -07:00
Sam 071a9b43d4 FIXED BROKEN COMMIT
for whatever reason the player animator was not being accessed, this should fix it
2023-05-01 16:59:51 -07:00
Sam 347b1a0b2c fixed: tambourine ui resets properly on player death 2023-05-01 16:53:13 -07:00
Sam cc694586a4 fixed ui
also added the general game ui canvas to all scenes
2023-05-01 16:36:09 -07:00
Sam febbf21253 added some basic ui
still work in progress, just a progress commit!
2023-05-01 16:05:41 -07:00
Sam d1528cc6ff fixed footsteps
also @bryanna i moved the grapple poles in the village so they can be reached without the trumpet jump
2023-05-01 15:06:45 -07:00
Sam d2d10f064b added footsteps!
need to move the call from OnMove to Run, still some bugfixing to do
2023-05-01 14:22:46 -07:00
Sam 61939d5090 fixed double jump
the player can no longer jump twice in the air if they walk off a ledge
2023-05-01 02:12:06 -07:00
Sam 932af31dc9 player can only access items in correct scenes 2023-05-01 01:52:42 -07:00
Sam d3893d3f0e improved tambourine behavior
also worked a bit on level balancing, adding background details
2023-05-01 01:15:21 -07:00
Sam 46f7cfe07e fixed: player jittering and death sliding 2023-04-30 23:53:52 -07:00
Sam 14a4de41cc bugfixing
added canvas objects to all scenes (and event systems with them), game should be playable all the way through maybe!
2023-04-30 22:01:55 -07:00
Sam c51af3ce92 bugfixed tambourine and player death
death still needs work!
2023-04-30 14:16:29 -07:00
Sam 9f36564e67 add player death animation
also bugfixed some tambourine stuff
2023-04-30 13:58:04 -07:00
Sam 16a190949d created victory object and level progression
also tried to create a way to launch the game from any scene, but it doesn't really work. don't use anything in the folder called "DEBUG"
2023-04-30 13:34:02 -07:00
Sam df97e9c5c1 add trumpet sound effect 2023-04-30 00:19:52 -07:00
slevy14 dd3d1386be edited some player data to make grapple and jump feel better 2023-04-29 18:22:26 -07:00
Sam 3318e11fd1 Added explosion on enemy defeat
Also added a little force for when you land on an enemy, but sometimes it YEETS the player if done at the right moment with a trumpet jump
2023-04-29 18:10:36 -07:00
slevy14 405e20ca2f lots of small changes lol
worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
2023-04-29 14:51:50 -07:00
slevy14 ed3fcf541c changed some tambourine behavior
also working on level layout
2023-04-28 22:07:28 -07:00
Bryanna ac035cecf9 made some changes to double jump 2023-04-28 16:18:50 -07:00
allylikesfrogs db0e7665f7 more layout stuff, still haven't written the script for clarinet or water though :( 2023-04-28 11:49:01 -07:00
slevy14 4625a1f6ba added new enemy prefab, reconfigured enemy patrol script
enemy patrol now contains option for vertical movement
2023-04-28 02:13:40 -07:00
slevy14 06f8cefd11 committing the player data numbers changes
unity is being stupid, turns out changing this data AT ALL will *not* update the file to be tracked in git. instead, need to quit unity and reopen it to get git to recognize the changes, like here
2023-04-28 01:43:14 -07:00
slevy14 153a1b4f8d fixed combining branch 2023-04-27 20:12:07 -07:00
slevy14 716036bc1f moved trumpet jump to new player controller
this should work, though i'm still not 100% sure how the new jump works
2023-04-27 19:47:39 -07:00
Sam 01ebd18f5b merged "master" into "combining 2023-04-27 19:15:53 -07:00
Bryanna 79194a1015 grenouille assets 2023-04-27 15:56:36 -07:00
slevy14 863d7e04ef (kinda) fixed grapple momentum
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
2023-04-27 13:31:04 -07:00
Nicholas Novak 8e221cf94b Adapted movement controller to work with master 2023-04-27 12:54:31 -07:00
slevy14 ad3b8f9166 player can now jump on enemies to defeat them 2023-04-27 12:27:15 -07:00
slevy14 839a1710ec added basic enemy collision
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-27 12:27:15 -07:00
allylikesfrogs 3a20673b6f new clarinet scene, testing tilemaps 2023-04-27 12:27:15 -07:00
slevy14 8dd536f254 added a debug mode variable to state controller
if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-27 12:27:15 -07:00
slevy14 5216ea077a added scene switcher debug menu
can be accessed at any time with the
2023-04-27 12:27:15 -07:00
slevy14 25fa38b4d5 added buttons to pause menu 2023-04-27 12:27:15 -07:00
slevy14 3de471ecd7 added transition scene with basic tutorial AND PERSISTENT DATA
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-27 12:27:15 -07:00