ofb/Assets/Scripts
2023-04-27 12:54:31 -07:00
..
CameraMovement.cs updated enemy behavior 2023-04-20 13:31:08 -07:00
CameraMovement.cs.meta added animation and camera 2023-04-19 21:34:00 -07:00
ClarinetBehavior.cs new clarinet scene, testing tilemaps 2023-04-27 12:27:15 -07:00
ClarinetBehavior.cs.meta new clarinet scene, testing tilemaps 2023-04-27 12:27:15 -07:00
DebugSceneSwitcher.cs added a debug mode variable to state controller 2023-04-27 12:27:15 -07:00
DebugSceneSwitcher.cs.meta added scene switcher debug menu 2023-04-27 12:27:15 -07:00
DialogBoxes.cs added transition scene with basic tutorial AND PERSISTENT DATA 2023-04-27 12:27:15 -07:00
DialogBoxes.cs.meta added transition scene with basic tutorial AND PERSISTENT DATA 2023-04-27 12:27:15 -07:00
EnemyPatrol.cs updated enemy behavior 2023-04-20 13:31:08 -07:00
EnemyPatrol.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
Launch.cs reconfigured collision 2023-04-17 15:22:24 -07:00
Launch.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
OLD_StateController.cs added a way for the player to die and respawn, reconfigured test level 2023-04-13 16:52:11 -07:00
OLD_StateController.cs.meta added a way for the player to die and respawn, reconfigured test level 2023-04-13 16:52:11 -07:00
PlayerBehavior.cs player can now jump on enemies to defeat them 2023-04-27 12:27:15 -07:00
PlayerBehavior.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
PlayerController.cs Adapted movement controller to work with master 2023-04-27 12:54:31 -07:00
PlayerController.cs.meta Initial commit and start of project 2023-04-09 21:59:32 -07:00
PlayerData.cs Finished overhaul of movement controller 2023-04-27 12:18:47 -07:00
PlayerData.cs.meta Progress on movement controller 2023-04-17 00:01:49 -07:00
PlayerMovementData.asset Changed some of the movement parameters to make the character move more naturally 2023-04-27 12:26:10 -07:00
PlayerMovementData.asset.meta Finished overhaul of movement controller 2023-04-27 12:18:47 -07:00
ProgrammerHUDController.cs added a way for the player to die and respawn, reconfigured test level 2023-04-13 16:52:11 -07:00
ProgrammerHUDController.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
ProjectileBehavior.cs imported grappling files 2023-04-11 19:55:24 -07:00
ProjectileBehavior.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
ProjectileEnemy.cs updated enemy behavior 2023-04-20 13:31:08 -07:00
ProjectileEnemy.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
SceneController.cs added scene switcher debug menu 2023-04-27 12:27:15 -07:00
SceneController.cs.meta added a start screen and scene manager 2023-04-27 12:27:15 -07:00
SpawnPointBehavior.cs added transition scene with basic tutorial AND PERSISTENT DATA 2023-04-27 12:27:15 -07:00
SpawnPointBehavior.cs.meta created spawn point system 2023-04-27 12:27:15 -07:00
StateController.cs added a debug mode variable to state controller 2023-04-27 12:27:15 -07:00
StateController.cs.meta added a way for the player to die and respawn, reconfigured test level 2023-04-13 16:52:11 -07:00
TambourineBehavior.cs added transition scene with basic tutorial AND PERSISTENT DATA 2023-04-27 12:27:15 -07:00
TambourineBehavior.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
Tutorial_GrapplingGun.cs updated enemy behavior 2023-04-20 13:31:08 -07:00
Tutorial_GrapplingGun.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00
Tutorial_GrapplingRope.cs Added sounds, fixed some bugs 2023-04-19 17:24:55 -07:00
Tutorial_GrapplingRope.cs.meta imported grappling files 2023-04-11 19:55:24 -07:00