combined ch and gv scene, created bl scene

This commit is contained in:
Bryanna
2023-05-01 18:58:39 -07:00
parent fc8c2e6062
commit 493258f1f9
10 changed files with 43534 additions and 6460 deletions
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+9
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@@ -220,6 +220,15 @@ public class PlayerBehavior : MonoBehaviour
Destroy(collision.gameObject);
StartCoroutine(DestroyPlayer());
}
//stupid stuff for claude's house
else if (collision.gameObject.tag == "SirJacques")
{
Destroy(collision.gameObject);
}
else if (collision.gameObject.tag == "Door")
{
this.stateController.RespawnPlayer();
}
}
IEnumerator DestroyPlayer() {
+7
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@@ -88,6 +88,13 @@ public class StateController : MonoBehaviour {
unlockedTambourine = false;
unlockedClarinet = false;
}
else if (SceneManager.GetActiveScene().name == "Brasslands")
{
unlockedTrumpet = true;
unlockedTambourine = false;
unlockedClarinet = false;
}
else if (SceneManager.GetActiveScene().name == "GrappleScene") {
unlockedTrumpet = true;
unlockedTambourine = true;
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@@ -17,6 +17,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/PerformanceisRuined.unity
guid: 3bbad64576fbe204283f897f647f3d1c
- enabled: 1
path: Assets/Scenes/Brasslands.unity
guid: 5a817ab0714aa8f4d8f8a042586451e0
- enabled: 1
path: Assets/Scenes/Transitions.unity
guid: 18299039bf38c495ea94be3566f986c2