slevy14
8bcb35e8aa
more progress on level layout
2023-04-29 17:21:56 -07:00
slevy14
405e20ca2f
lots of small changes lol
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worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
2023-04-29 14:51:50 -07:00
slevy14
ed3fcf541c
changed some tambourine behavior
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also working on level layout
2023-04-28 22:07:28 -07:00
Bryanna
ac035cecf9
made some changes to double jump
2023-04-28 16:18:50 -07:00
allylikesfrogs
db0e7665f7
more layout stuff, still haven't written the script for clarinet or water though :(
2023-04-28 11:49:01 -07:00
slevy14
4625a1f6ba
added new enemy prefab, reconfigured enemy patrol script
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enemy patrol now contains option for vertical movement
2023-04-28 02:13:40 -07:00
slevy14
06f8cefd11
committing the player data numbers changes
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unity is being stupid, turns out changing this data AT ALL will *not* update the file to be tracked in git. instead, need to quit unity and reopen it to get git to recognize the changes, like here
2023-04-28 01:43:14 -07:00
slevy14
968eadb389
resized player, edited some movement data
2023-04-28 01:37:18 -07:00
Sam
e743c67dc7
Merge branch 'combining'
2023-04-27 20:13:32 -07:00
slevy14
153a1b4f8d
fixed combining branch
2023-04-27 20:12:07 -07:00
Sam
1b634fd829
Merge branch 'master' into combining
2023-04-27 19:50:40 -07:00
slevy14
716036bc1f
moved trumpet jump to new player controller
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this should work, though i'm still not 100% sure how the new jump works
2023-04-27 19:47:39 -07:00
Bryanna
2445765471
trying grenouille assets again
2023-04-27 19:45:27 -07:00
Sam
01ebd18f5b
merged "master" into "combining
2023-04-27 19:15:53 -07:00
Bryanna
79194a1015
grenouille assets
2023-04-27 15:56:36 -07:00
allylikesfrogs
043675236f
bg and found a new tileset
2023-04-27 15:33:22 -07:00
allylikesfrogs
234b2038ac
basic tileset layout - clarinet level
2023-04-27 14:35:44 -07:00
slevy14
863d7e04ef
(kinda) fixed grapple momentum
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also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
2023-04-27 13:31:04 -07:00
Nicholas Novak
8e221cf94b
Adapted movement controller to work with master
2023-04-27 12:54:31 -07:00
slevy14
ad3b8f9166
player can now jump on enemies to defeat them
2023-04-27 12:27:15 -07:00
slevy14
7ae4fdd547
added icon for building
2023-04-27 12:27:15 -07:00
allylikesfrogs
0ac8c4b7f2
no substantial changes i'm just done for now
2023-04-27 12:27:15 -07:00
slevy14
839a1710ec
added basic enemy collision
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still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-27 12:27:15 -07:00
allylikesfrogs
3a20673b6f
new clarinet scene, testing tilemaps
2023-04-27 12:27:15 -07:00
slevy14
8dd536f254
added a debug mode variable to state controller
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if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-27 12:27:15 -07:00
slevy14
5216ea077a
added scene switcher debug menu
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can be accessed at any time with the
2023-04-27 12:27:15 -07:00
slevy14
25fa38b4d5
added buttons to pause menu
2023-04-27 12:27:15 -07:00
slevy14
3de471ecd7
added transition scene with basic tutorial AND PERSISTENT DATA
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PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-27 12:27:15 -07:00
slevy14
d4e4fb87c0
added basic pause menu
2023-04-27 12:27:15 -07:00
slevy14
a5d1116f8e
created spawn point system
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works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
2023-04-27 12:27:15 -07:00
slevy14
c5f6575d1f
added background music to main menu
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all the kermit stuff is placeholder but it will be there until further notice
2023-04-27 12:27:15 -07:00
slevy14
38239e4e0f
added a start screen and scene manager
2023-04-27 12:27:15 -07:00
slevy14
a6ccce199b
added a brief description of the systems I used to design the level
2023-04-27 12:27:15 -07:00
Nicholas Novak
e4da369c5f
Changed some of the movement parameters to make the character move more naturally
2023-04-27 12:26:10 -07:00
Nicholas Novak
ded2d4e1da
Finished overhaul of movement controller
2023-04-27 12:18:47 -07:00
slevy14
536d777d5f
player can now jump on enemies to defeat them
2023-04-26 16:52:49 -07:00
slevy14
e178bb430c
added icon for building
2023-04-26 16:37:10 -07:00
allylikesfrogs
cd0e8f6ac7
no substantial changes i'm just done for now
2023-04-26 16:33:34 -07:00
slevy14
d6128d10ef
added basic enemy collision
...
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-26 16:05:43 -07:00
allylikesfrogs
6fe26462cf
new clarinet scene, testing tilemaps
2023-04-26 16:01:41 -07:00
slevy14
33ee9e08e1
added a debug mode variable to state controller
...
if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-26 13:27:08 -07:00
slevy14
41d128373d
added scene switcher debug menu
...
can be accessed at any time with the
2023-04-26 13:03:48 -07:00
slevy14
6612092d51
added buttons to pause menu
2023-04-25 15:38:12 -07:00
slevy14
c0f9749da5
added transition scene with basic tutorial AND PERSISTENT DATA
...
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-25 13:27:12 -07:00
slevy14
cea079d243
added basic pause menu
2023-04-25 10:59:49 -07:00
slevy14
34bb1be2fb
created spawn point system
...
works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
2023-04-25 10:22:38 -07:00
slevy14
0924a69f77
added background music to main menu
...
all the kermit stuff is placeholder but it will be there until further notice
2023-04-23 22:50:37 -07:00
slevy14
617d45d372
added a start screen and scene manager
2023-04-23 22:18:37 -07:00
slevy14
17f9048e6b
added a brief description of the systems I used to design the level
2023-04-21 16:10:04 -07:00
d5e687a578
Merge branch 'movement-controller' into 'master'
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Update master with latest data from movement controller
See merge request fums/ofb!2
2023-04-21 22:45:31 +00:00