Commit Graph

82 Commits

Author SHA1 Message Date
Nicholas Novak
5a7ce8fb2b change: Switched the state controller and scene controller to a singleton class
This doesnt' change any of the logic, but simplifies a lot of the main
game loop code.

Many things still rely on the singleton class, but shouldn't so this
will be fixed in a later commit
2023-05-04 11:25:58 -07:00
Sam
3108c31489 added trumpet visual 2023-05-03 13:16:44 -07:00
allylikesfrogs
8d230a5a71 new dash 2023-05-03 12:06:29 -07:00
allylikesfrogs
f7d45185fa dash is working better! 2023-05-03 11:53:37 -07:00
allylikesfrogs
a833bdf0a1 clarinet check 2023-05-03 10:11:00 -07:00
allylikesfrogs
7ab17418bb trying dash things 2023-05-03 10:09:55 -07:00
allylikesfrogs
fba3f60354 hi 2023-05-03 10:03:43 -07:00
allylikesfrogs
e0308905a3 more 2023-05-03 09:53:26 -07:00
allylikesfrogs
90e2f1ae26 more from me 2023-05-03 09:37:22 -07:00
allylikesfrogs
f1e2de295f ugh2 2023-05-03 08:15:59 -07:00
allylikesfrogs
3aa0823bbe ugh 2023-05-03 00:35:59 -07:00
allylikesfrogs
ed72a093fb hello again 2023-05-02 23:32:12 -07:00
allylikesfrogs
36e5300300 periodic update for my own sanity 2023-05-02 22:04:18 -07:00
Sam
0b1e41fb61 added one line to fix a unity thing 2023-05-02 18:21:00 -07:00
allylikesfrogs
21dd2d889a nothing much starting to set up my scripts 2023-05-02 17:00:58 -07:00
Sam
163ead5f93 added transition images system 2023-05-02 16:41:07 -07:00
Bryanna
493258f1f9 combined ch and gv scene, created bl scene 2023-05-01 18:58:39 -07:00
Sam
fc8c2e6062 ACTUALLY FIXED BROKEN COMMIT
pull this one!
2023-05-01 17:30:54 -07:00
Sam
071a9b43d4 FIXED BROKEN COMMIT
for whatever reason the player animator was not being accessed, this should fix it
2023-05-01 16:59:51 -07:00
Sam
347b1a0b2c fixed: tambourine ui resets properly on player death 2023-05-01 16:53:13 -07:00
Sam
cc694586a4 fixed ui
also added the general game ui canvas to all scenes
2023-05-01 16:36:09 -07:00
Sam
febbf21253 added some basic ui
still work in progress, just a progress commit!
2023-05-01 16:05:41 -07:00
Sam
d1528cc6ff fixed footsteps
also @bryanna i moved the grapple poles in the village so they can be reached without the trumpet jump
2023-05-01 15:06:45 -07:00
Sam
d2d10f064b added footsteps!
need to move the call from OnMove to Run, still some bugfixing to do
2023-05-01 14:22:46 -07:00
Sam
61939d5090 fixed double jump
the player can no longer jump twice in the air if they walk off a ledge
2023-05-01 02:12:06 -07:00
Sam
932af31dc9 player can only access items in correct scenes 2023-05-01 01:52:42 -07:00
Sam
d3893d3f0e improved tambourine behavior
also worked a bit on level balancing, adding background details
2023-05-01 01:15:21 -07:00
Sam
46f7cfe07e fixed: player jittering and death sliding 2023-04-30 23:53:52 -07:00
Sam
14a4de41cc bugfixing
added canvas objects to all scenes (and event systems with them), game should be playable all the way through maybe!
2023-04-30 22:01:55 -07:00
Sam
c51af3ce92 bugfixed tambourine and player death
death still needs work!
2023-04-30 14:16:29 -07:00
Sam
9f36564e67 add player death animation
also bugfixed some tambourine stuff
2023-04-30 13:58:04 -07:00
Sam
16a190949d created victory object and level progression
also tried to create a way to launch the game from any scene, but it doesn't really work. don't use anything in the folder called "DEBUG"
2023-04-30 13:34:02 -07:00
Sam
df97e9c5c1 add trumpet sound effect 2023-04-30 00:19:52 -07:00
slevy14
dd3d1386be edited some player data to make grapple and jump feel better 2023-04-29 18:22:26 -07:00
Sam
3318e11fd1 Added explosion on enemy defeat
Also added a little force for when you land on an enemy, but sometimes it YEETS the player if done at the right moment with a trumpet jump
2023-04-29 18:10:36 -07:00
slevy14
405e20ca2f lots of small changes lol
worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
2023-04-29 14:51:50 -07:00
slevy14
ed3fcf541c changed some tambourine behavior
also working on level layout
2023-04-28 22:07:28 -07:00
Bryanna
ac035cecf9 made some changes to double jump 2023-04-28 16:18:50 -07:00
allylikesfrogs
db0e7665f7 more layout stuff, still haven't written the script for clarinet or water though :( 2023-04-28 11:49:01 -07:00
slevy14
4625a1f6ba added new enemy prefab, reconfigured enemy patrol script
enemy patrol now contains option for vertical movement
2023-04-28 02:13:40 -07:00
slevy14
06f8cefd11 committing the player data numbers changes
unity is being stupid, turns out changing this data AT ALL will *not* update the file to be tracked in git. instead, need to quit unity and reopen it to get git to recognize the changes, like here
2023-04-28 01:43:14 -07:00
slevy14
153a1b4f8d fixed combining branch 2023-04-27 20:12:07 -07:00
slevy14
716036bc1f moved trumpet jump to new player controller
this should work, though i'm still not 100% sure how the new jump works
2023-04-27 19:47:39 -07:00
Sam
01ebd18f5b merged "master" into "combining 2023-04-27 19:15:53 -07:00
Bryanna
79194a1015 grenouille assets 2023-04-27 15:56:36 -07:00
slevy14
863d7e04ef (kinda) fixed grapple momentum
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
2023-04-27 13:31:04 -07:00
Nicholas Novak
8e221cf94b Adapted movement controller to work with master 2023-04-27 12:54:31 -07:00
slevy14
ad3b8f9166 player can now jump on enemies to defeat them 2023-04-27 12:27:15 -07:00
slevy14
839a1710ec added basic enemy collision
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-27 12:27:15 -07:00
allylikesfrogs
3a20673b6f new clarinet scene, testing tilemaps 2023-04-27 12:27:15 -07:00