added trumpet visual
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8d230a5a71
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@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 5260309551442468847}
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- component: {fileID: 4810862233826936571}
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- component: {fileID: 6243080859493935262}
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m_Layer: 2
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m_Name: Trumpet
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m_TagString: Untagged
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@ -24,14 +25,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2460619873126572304}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.227, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalRotation: {x: 0, y: 0, z: -0.38268343, w: 0.92387956}
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m_LocalPosition: {x: 0.149, y: -0.138, z: 0}
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m_LocalScale: {x: 0.33, y: 0.33, z: 0.33}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5885597207104481986}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45}
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--- !u!82 &4810862233826936571
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AudioSource:
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m_ObjectHideFlags: 0
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@ -128,6 +129,58 @@ AudioSource:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!212 &6243080859493935262
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2460619873126572304}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_Sprite: {fileID: 21300000, guid: 2fc7c6c786dc74f23a25d37c648e9b6d, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 1
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 0.64, y: 0.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &5885597207104481991
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GameObject:
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m_ObjectHideFlags: 0
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@ -365,6 +418,11 @@ MonoBehaviour:
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playerInput: {fileID: 1407172087}
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launcher: {fileID: 6559806128767475056}
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hasTambourine: 1
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maxDashTime: 3
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dashStopSpeed: 0.1
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moveDirection: {x: 0, y: 0, z: 0}
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dashDistance: 0.2
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isDash: 0
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grapplingGun: {fileID: 3465910379319867675}
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grapplingRope: {fileID: 7648135587659148198}
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playerController: {fileID: 5559747613460074786}
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@ -388,6 +446,7 @@ MonoBehaviour:
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trumpet: 0
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in_range: 0
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enemy: {fileID: 0}
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trumpetSprite: {fileID: 6243080859493935262}
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_groundCheckSize: {x: 0.22, y: 0.62}
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_groundCheckOffset: 0.29
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_wallCheckSize: {x: 0, y: 0}
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@ -37,5 +37,6 @@ public class DebugSceneSwitcher : MonoBehaviour
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public void ChangeScene(int index) {
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// print(index);
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GameObject.FindGameObjectWithTag("SceneManager").GetComponent<SceneController>().LoadChosenScene(index);
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this.gameObject.SetActive(false);
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}
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}
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@ -30,9 +30,14 @@ public class PlayerMovement : MonoBehaviour
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public float LastOnWallRightTime { get; private set; }
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public float LastOnWallLeftTime { get; private set; }
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// trumpet
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public int trumpet = 0;
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public bool in_range = false;
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public GameObject enemy;
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bool unlockedTrumpet;
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[SerializeField] SpriteRenderer trumpetSprite;
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bool trumpetActive = false;
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//Jump
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private bool _isJumpCut;
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@ -48,7 +53,6 @@ public class PlayerMovement : MonoBehaviour
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Tutorial_GrapplingRope grapplingRope;
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bool wasGrappling = false;
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bool unlockedTrumpet;
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//Set all of these up in the inspector
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[Header("Checks")]
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@ -78,6 +82,7 @@ public class PlayerMovement : MonoBehaviour
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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audioSource = GetComponent<AudioSource>();
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gameUI = GameObject.FindGameObjectWithTag("GameUICanvas").GetComponent<GameUIController>();
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trumpetSprite.enabled = false;
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}
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private void Start()
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@ -204,8 +209,10 @@ public class PlayerMovement : MonoBehaviour
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_isJumpFalling = false;
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Jump();
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// determine if trumpet jump
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if (!IsGrounded() && in_range && trumpet > 0)
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{
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StartCoroutine(ActivateTrumpetSprite());
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gameObject.transform.Find("Trumpet").GetComponent<AudioSource>().Play();
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enemy.GetComponent<EnemyPatrol>().DefeatEnemy();
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enemy = null;
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@ -217,6 +224,7 @@ public class PlayerMovement : MonoBehaviour
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}
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// check if double jump, play sound
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if (trumpet == 0) {
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StartCoroutine(ActivateTrumpetSprite());
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gameObject.transform.Find("Trumpet").GetComponent<AudioSource>().Play();
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}
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}
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@ -537,4 +545,17 @@ public class PlayerMovement : MonoBehaviour
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Gizmos.DrawWireCube(this.transform.position, _wallCheckSize);
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}
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#endregion
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#region ADDITIONAL TRUMPET METHODS
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IEnumerator ActivateTrumpetSprite() {
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if (!trumpetActive) {
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trumpetActive = true;
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trumpetSprite.enabled = true;
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yield return new WaitForSeconds(.5f);
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trumpetSprite.enabled = false;
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trumpetActive = false;
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}
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}
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#endregion
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}
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