Sam
a757a47af1
fixed tambourine
...
such a stupid issue omg i can't believe it took me this long to realize what was happening. also added transition music into the caverns
2023-05-06 17:16:35 -07:00
allylikesfrogs
c61a38ee9d
sounds!
2023-05-06 16:47:57 -07:00
allylikesfrogs
491fda25c7
changing dash params
2023-05-06 14:46:20 -07:00
allylikesfrogs
09758c732c
blocking in some more tile stuff!
2023-05-06 12:25:29 -07:00
Sam
418d0e5566
fix clarinet ui
2023-05-05 22:46:31 -07:00
Sam
d703883d94
working on fixing clarinet
...
it's all about the parameters now!
2023-05-05 22:41:07 -07:00
allylikesfrogs
d005a7057c
Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
2023-05-05 21:38:11 -07:00
allylikesfrogs
a1cfe23993
hi sammy
2023-05-05 21:37:59 -07:00
Sam
164da00b0f
removed wall jump and slide from player controller
...
these aren't mechanics we ever talked about and idk how they work (they don't seem to actually do anything), so i cut them
2023-05-05 21:10:12 -07:00
Sam
89ae237941
COYOTE TIME WORKS
...
coyote time mf
2023-05-05 20:52:28 -07:00
allylikesfrogs
7ecafe5fb2
dash
2023-05-05 20:40:06 -07:00
allylikesfrogs
b3ab81f7eb
water
2023-05-05 19:54:18 -07:00
allylikesfrogs
f7c7c19649
saving progress
2023-05-05 17:13:40 -07:00
Sam
54efc7d934
made trumpet burst bigger, removed tambourine knockback
2023-05-05 16:35:45 -07:00
Sam
d4a9850368
add trumpet burst animation
...
still needs work
2023-05-05 16:28:10 -07:00
allylikesfrogs
7e2c255fd5
Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
2023-05-05 16:19:35 -07:00
allylikesfrogs
fc8a257547
restructuring level
2023-05-05 16:19:27 -07:00
Sam
82841da28e
(probably) fixed bug where enemy doesn't reset if grappled
...
also moved the victory object lower in the brasslands
2023-05-05 16:00:11 -07:00
Sam
043f777207
fixed: menu navigation, singleton bugs
...
quit buttons in pause menus are fixed. also the persistent data objects were not deleting themselves if another copy exists, so that's been fixed
2023-05-05 13:20:14 -07:00
Sam
6131bc7ca1
fixed cymbal bugs
...
sound no longer breaks (separate game object for sound), ui updated
2023-05-05 12:24:04 -07:00
Nicholas Novak
d3dfe2acac
change: Finished MushroomVillage
...
This includes changes such as putting enemies in levels, adding
projectiles, and finalizing the bounces for the moving platforms
The cymbal has been implemented, and provides a short immunity to
projectiles
Every section is playable, and includes a final ending object, although there
is no transistion to the level from the previous level yet
2023-05-05 10:44:55 -07:00
Nicholas Novak
00e9682040
change: Added cymbal functionality to player behavior and added some adjustment to jump pads
2023-05-05 02:51:53 -07:00
Nicholas Novak
f2132b471a
change: Implemented more behavior for jump pads and make them repeatedly jumpable
2023-05-05 00:42:40 -07:00
Nicholas Novak
9057a159c0
fix: Made it so that you can repeatedly bounce on bounce pads
2023-05-05 00:42:40 -07:00
Nicholas Novak
14fe75dd44
fix: Make sure that we don't reference a deleted object
2023-05-05 00:42:40 -07:00
Nicholas Novak
cd7195ffd1
fix: Delete old scene controllers when switching back to the main menu
2023-05-05 00:42:40 -07:00
Nicholas Novak
97419d36de
change: Added second level to MushroomVillage and implemented jump pads
2023-05-05 00:42:35 -07:00
Sam
a3552eac81
Merge remote-tracking branch 'origin/master'
2023-05-04 21:17:47 -07:00
Sam
a164f3130f
added game end screen
...
also! the new singleton system doesn't work! returning to the main menu creates a second instance of everything, @nick can you fix this please
2023-05-04 21:17:36 -07:00
allylikesfrogs
af754415ea
fuckin with water
2023-05-04 21:08:48 -07:00
allylikesfrogs
06ae0ab9c2
Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
2023-05-04 19:56:39 -07:00
allylikesfrogs
681c06220a
for sammy <3
2023-05-04 19:56:15 -07:00
Sam
c8548e3d4f
created new demo scene switcher
...
this is just an overhaul of the debug scene switcher -- no longer breaks if you leave the main menu! a win for the girlies
2023-05-04 19:54:59 -07:00
allylikesfrogs
608173221e
tidying
2023-05-04 17:16:43 -07:00
allylikesfrogs
ce71c20acb
update dash implementation
2023-05-04 17:11:09 -07:00
allylikesfrogs
368fbcb634
BOING!!!!!!
2023-05-04 16:52:39 -07:00
allylikesfrogs
5ca3e74167
saving progress
2023-05-04 16:09:55 -07:00
allylikesfrogs
5d7ef08d32
Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
2023-05-04 15:17:32 -07:00
allylikesfrogs
041c7cd30d
bonk
2023-05-04 15:17:29 -07:00
Sam
da4a9efbdd
fixed what happens if the player is grappling and dies
2023-05-04 14:25:13 -07:00
Sam
2dd782e72f
actually fixed UI
2023-05-04 14:17:57 -07:00
Nicholas Novak
ef2fe7c97f
fix: Made audio work again
2023-05-04 14:08:21 -07:00
allylikesfrogs
96acb9ba5f
boing
2023-05-04 13:53:37 -07:00
Sam
7070b33ad3
fixed UI
2023-05-04 13:32:35 -07:00
allylikesfrogs
17c35b411e
boing boing mf
2023-05-04 13:31:41 -07:00
allylikesfrogs
a6caababa3
working on Bounce
2023-05-04 13:20:35 -07:00
Nicholas Novak
4c7ab5fc8c
fix: Changed one last invocation to the new state controller system
2023-05-04 11:47:06 -07:00
Nicholas Novak
212695df5d
change: Removed dependencies and references to OLD_StateController
2023-05-04 11:26:47 -07:00
Nicholas Novak
ee0b076ba7
Added in tilemaps and started blocking the level out
2023-05-04 11:26:01 -07:00
Nicholas Novak
5a7ce8fb2b
change: Switched the state controller and scene controller to a singleton class
...
This doesnt' change any of the logic, but simplifies a lot of the main
game loop code.
Many things still rely on the singleton class, but shouldn't so this
will be fixed in a later commit
2023-05-04 11:25:58 -07:00