actually fixed UI
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@ -19,9 +19,9 @@ public class GameUIController : MonoBehaviour
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this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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}
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// TODO: This can be probably be combined with the update methods
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void Start() {
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this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
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this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
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this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
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@ -59,24 +59,24 @@ public class StateController : MonoBehaviour
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public bool HasTrumpet()
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{
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return this.itemProgression >= UnlockedItems.Trumpet - 1;
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return this.itemProgression >= UnlockedItems.Trumpet;
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}
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public bool HasTambourine()
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{
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return this.itemProgression >= UnlockedItems.Tambourine - 1;
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return this.itemProgression >= UnlockedItems.Tambourine;
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}
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public bool HasClarinet()
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{
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return this.itemProgression >= UnlockedItems.Clarinet - 1;
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return this.itemProgression >= UnlockedItems.Clarinet;
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}
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public bool HasCymbal()
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{
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return this.itemProgression >= UnlockedItems.Cymbal - 1;
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return this.itemProgression >= UnlockedItems.Cymbal;
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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