Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
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736
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7
Assets/Scenes/TransitionToCymbal.unity.meta
Normal file
7
Assets/Scenes/TransitionToCymbal.unity.meta
Normal file
@ -0,0 +1,7 @@
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@ -6,6 +6,8 @@ using TMPro;
|
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|
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public class DebugSceneSwitcher : MonoBehaviour
|
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{
|
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public bool showDropdown;
|
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|
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void Awake()
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{
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// Keep the object around when we switch scenes
|
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@ -16,16 +18,20 @@ public class DebugSceneSwitcher : MonoBehaviour
|
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void CreateDropdownOptions()
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{
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TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
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if (sceneDropdown.options.Count == 0)
|
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{
|
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List<string> sceneNames = new List<string>();
|
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for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
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if (showDropdown) {
|
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if (sceneDropdown.options.Count == 0)
|
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{
|
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string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
|
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print(newName);
|
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sceneNames.Add(newName);
|
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List<string> sceneNames = new List<string>();
|
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for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
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{
|
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string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
|
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print(newName);
|
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sceneNames.Add(newName);
|
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}
|
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sceneDropdown.AddOptions(sceneNames);
|
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}
|
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sceneDropdown.AddOptions(sceneNames);
|
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} else {
|
||||
sceneDropdown.gameObject.SetActive(false);
|
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}
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}
|
||||
|
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@ -35,4 +41,9 @@ public class DebugSceneSwitcher : MonoBehaviour
|
||||
SceneController.Instance.LoadChosenScene(index);
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
|
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public void ChangeSceneByName(string name) {
|
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SceneController.Instance.LoadSceneByName(name);
|
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this.gameObject.SetActive(false);
|
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}
|
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}
|
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|
@ -50,4 +50,8 @@ public class SceneController : MonoBehaviour
|
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SceneManager.LoadScene(index);
|
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}
|
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|
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public void LoadSceneByName(string name) {
|
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SceneManager.LoadScene(name);
|
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}
|
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|
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}
|
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|
@ -49,7 +49,9 @@ public class StateController : MonoBehaviour
|
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}
|
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DontDestroyOnLoad(this.gameObject);
|
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
|
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|
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void Start() {
|
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if (this.inDebugMode)
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{
|
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debugCanvas = GameObject.Find("DebugCanvas");
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|
@ -49,7 +49,7 @@ TextureImporter:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 32
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 1
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alphaIsTransparency: 1
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|
@ -32,6 +32,9 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/ClarinetScene.unity
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guid: 92afc354c694b744eaf9279e7a8d5c29
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- enabled: 1
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path: Assets/Scenes/TransitionToCymbal.unity
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guid: 6163f370a51914cdab3e55cec7b0c97e
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- enabled: 1
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path: Assets/Scenes/MushroomForest.unity
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guid: 90db41d80d66232b2b12ed7ee3e19718
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|
Loading…
Reference in New Issue
Block a user