changing dash params
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@ -111,7 +111,7 @@ public class PlayerBehavior : MonoBehaviour
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if (!playerController.IsGrounded() && isDash && (currentDash < dashTime)) {
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if (!forceAdded) {
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dashVec = new Vector2(1f * forward, -1f) * dashForce;
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dashVec = new Vector2(0.5f * forward, -1f) * dashForce;
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_rb.AddForce(dashVec, ForceMode2D.Impulse);
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forceAdded = true;
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}
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