Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
This commit is contained in:
commit
5d7ef08d32
@ -4084,7 +4084,7 @@ SpriteRenderer:
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propertyPath: m_Name
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value: VictoryCanvas
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@ -32835,7 +32843,7 @@ SpriteRenderer:
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@ -50795,7 +50807,7 @@ SpriteRenderer:
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@ -53745,6 +53761,14 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 28376358}
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m_Modifications:
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@ -532,7 +532,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: You found the tambourine!
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m_text: "The next phase of the journey made Claude\u2019s heart stop"
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m_fontAsset: {fileID: 11400000, guid: 6854b27dee6494bd1bab796422f6a3b1, type: 2}
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@ -622,6 +622,16 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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dialogMessages:
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- "The next phase of the journey made Claude\u2019s heart stop"
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- 'as he hurtled into the earth down a perilous drop. '
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- If not for his friend, Sir Jacques, by his side,
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- the musical frog feared he might not have survived.
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- When his eyes finally adjusted to the darkness around
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- Claude was hanging from spider silk deep underground.
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- With the jingling zills of his prized tambourine
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- Claude navigated the caves and their dangers unseen,
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- Though he wished to stop and succumb to the dread
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- Claude valiantly faced the Rolling Caverns ahead.
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- 'You found the tambourine! '
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- Press K to throw a tambourine in the direction you're facing.
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- If it hits an enemy or projectile, it will pin them in place!
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@ -629,6 +639,16 @@ MonoBehaviour:
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- Then, you can throw Sir Jacques to grapple from it!
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backgroundImageObject: {fileID: 619461775}
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images:
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@ -19,9 +19,9 @@ public class GameUIController : MonoBehaviour
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this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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}
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// TODO: This can be probably be combined with the update methods
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void Start() {
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this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
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this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
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this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
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@ -83,7 +83,7 @@ public class PlayerBehavior : MonoBehaviour
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{
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AttemptGrapple();
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}
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if (playerInput.actions["Grapple"].WasReleasedThisFrame())
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if (playerInput.actions["Grapple"].WasReleasedThisFrame() && grapplingRope.isGrappling)
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{
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LetGoOfGrapple();
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}
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@ -315,6 +315,10 @@ public class PlayerBehavior : MonoBehaviour
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// this.stateController.SetDeathCanvasActive(true);
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if (grapplingRope.isGrappling) {
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LetGoOfGrapple();
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}
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// destroy all tambourines
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GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
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foreach (GameObject tambourine in currentTambourines)
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@ -59,24 +59,24 @@ public class StateController : MonoBehaviour
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public bool HasTrumpet()
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{
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return this.itemProgression >= UnlockedItems.Trumpet - 1;
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return this.itemProgression >= UnlockedItems.Trumpet;
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}
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public bool HasTambourine()
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{
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return this.itemProgression >= UnlockedItems.Tambourine - 1;
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return this.itemProgression >= UnlockedItems.Tambourine;
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}
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public bool HasClarinet()
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{
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return this.itemProgression >= UnlockedItems.Clarinet - 1;
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return this.itemProgression >= UnlockedItems.Clarinet;
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}
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public bool HasCymbal()
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{
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return this.itemProgression >= UnlockedItems.Cymbal - 1;
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return this.itemProgression >= UnlockedItems.Cymbal;
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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