sounds!
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@ -11,7 +11,10 @@ AnimatorStateMachine:
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@ -32,7 +60,8 @@ AnimatorState:
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@ -56,7 +85,13 @@ AnimatorController:
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@ -70,3 +105,29 @@ AnimatorController:
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@ -182,6 +182,134 @@ SpriteRenderer:
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@ -548,6 +677,7 @@ MonoBehaviour:
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|
||||
- {x: -18, y: -6}
|
||||
- {x: -18, y: -7}
|
||||
- {x: -15, y: -7}
|
||||
- - {x: -8, y: -10}
|
||||
- {x: -11, y: -10}
|
||||
- {x: -11, y: -11}
|
||||
- {x: -8, y: -11}
|
||||
- - {x: 1, y: -14}
|
||||
- {x: -2, y: -14}
|
||||
- {x: -2, y: -15}
|
||||
- {x: 1, y: -15}
|
||||
- - {x: -6, y: -10}
|
||||
- {x: -9, y: -10}
|
||||
- {x: -9, y: -11}
|
||||
- {x: -6, y: -11}
|
||||
- - {x: -11.967048, y: -25.996365}
|
||||
- {x: -11.967048, y: -25.948069}
|
||||
- {x: -11.998298, y: -25.948069}
|
||||
@ -129662,9 +129620,9 @@ AudioSource:
|
||||
m_Enabled: 1
|
||||
serializedVersion: 4
|
||||
OutputAudioMixerGroup: {fileID: 0}
|
||||
m_audioClip: {fileID: 8300000, guid: 9567c15965a4246e0bd2f434e2d6fac6, type: 3}
|
||||
m_audioClip: {fileID: 8300000, guid: 13f7b7438f6750943a6af2957316d7db, type: 3}
|
||||
m_PlayOnAwake: 1
|
||||
m_Volume: 1
|
||||
m_Volume: 0.394
|
||||
m_Pitch: 1
|
||||
Loop: 1
|
||||
Mute: 0
|
||||
|
@ -920,8 +920,7 @@ MonoBehaviour:
|
||||
- The musician dashed and he dived with glorious pomp,
|
||||
- making his way through the weedy Reed Swamp.
|
||||
- You found the clarinet!
|
||||
- Press [ACTION] to Clarinet Dash at a downwards angle in the direction you're
|
||||
facing.
|
||||
- Press 'J' to Clarinet Dash at a downwards angle in the direction you're facing.
|
||||
- If you hit water, you'll be launched back up!
|
||||
- (This level was built by Max.)
|
||||
backgroundImageObject: {fileID: 619461775}
|
||||
|
@ -18,6 +18,7 @@ public class PlayerBehavior : MonoBehaviour
|
||||
bool unlockedTambourine;
|
||||
|
||||
[Header("Clarinet:")]
|
||||
[SerializeField] AudioSource clarinetAudio;
|
||||
bool unlockedClarinet;
|
||||
// things for dash
|
||||
private bool isDash = false;
|
||||
@ -107,6 +108,7 @@ public class PlayerBehavior : MonoBehaviour
|
||||
this.gameUI.ToggleClarinet(false);
|
||||
playerInput.DeactivateInput();
|
||||
currentDash = 0.0f;
|
||||
clarinetAudio.Play();
|
||||
}
|
||||
|
||||
if (!playerController.IsGrounded() && isDash && (currentDash < dashTime)) {
|
||||
|
Loading…
Reference in New Issue
Block a user