Nicholas Novak
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7f7dd1292f
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change: Added functionality for projectile enemies to shoot
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2023-05-06 22:10:53 -07:00 |
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Sam
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3ad6568707
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more balance to caverns
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2023-05-06 17:37:35 -07:00 |
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Sam
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a757a47af1
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fixed tambourine
such a stupid issue omg i can't believe it took me this long to realize what was happening. also added transition music into the caverns
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2023-05-06 17:16:35 -07:00 |
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allylikesfrogs
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c61a38ee9d
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sounds!
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2023-05-06 16:47:57 -07:00 |
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Bryanna
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d21841b88b
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transition screen backgrounds
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2023-05-06 13:51:22 -07:00 |
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allylikesfrogs
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238987e173
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dragonfly
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2023-05-05 22:59:44 -07:00 |
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allylikesfrogs
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14fae3788a
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slight water fixes
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2023-05-05 22:47:10 -07:00 |
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Sam
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d703883d94
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working on fixing clarinet
it's all about the parameters now!
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2023-05-05 22:41:07 -07:00 |
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allylikesfrogs
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257613a4e9
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changing some scene stuff, level blocking
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2023-05-05 22:36:37 -07:00 |
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allylikesfrogs
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b3ab81f7eb
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water
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2023-05-05 19:54:18 -07:00 |
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Sam
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54efc7d934
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made trumpet burst bigger, removed tambourine knockback
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2023-05-05 16:35:45 -07:00 |
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Sam
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d4a9850368
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add trumpet burst animation
still needs work
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2023-05-05 16:28:10 -07:00 |
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allylikesfrogs
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7e2c255fd5
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Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
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2023-05-05 16:19:35 -07:00 |
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allylikesfrogs
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fc8a257547
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restructuring level
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2023-05-05 16:19:27 -07:00 |
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Sam
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043f777207
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fixed: menu navigation, singleton bugs
quit buttons in pause menus are fixed. also the persistent data objects were not deleting themselves if another copy exists, so that's been fixed
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2023-05-05 13:20:14 -07:00 |
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Sam
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6131bc7ca1
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fixed cymbal bugs
sound no longer breaks (separate game object for sound), ui updated
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2023-05-05 12:24:04 -07:00 |
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Sam
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c8548e3d4f
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created new demo scene switcher
this is just an overhaul of the debug scene switcher -- no longer breaks if you leave the main menu! a win for the girlies
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2023-05-04 19:54:59 -07:00 |
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allylikesfrogs
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368fbcb634
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BOING!!!!!!
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2023-05-04 16:52:39 -07:00 |
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allylikesfrogs
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5ca3e74167
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saving progress
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2023-05-04 16:09:55 -07:00 |
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allylikesfrogs
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96acb9ba5f
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boing
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2023-05-04 13:53:37 -07:00 |
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allylikesfrogs
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a6caababa3
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working on Bounce
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2023-05-04 13:20:35 -07:00 |
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Bryanna
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afbcb920ac
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brasslands
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2023-05-03 17:55:54 -07:00 |
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Sam
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3108c31489
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added trumpet visual
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2023-05-03 13:16:44 -07:00 |
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Bryanna
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8d0e65e080
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scene addons
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2023-05-03 09:45:55 -07:00 |
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Sam
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cc694586a4
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fixed ui
also added the general game ui canvas to all scenes
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2023-05-01 16:36:09 -07:00 |
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Sam
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d2d10f064b
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added footsteps!
need to move the call from OnMove to Run, still some bugfixing to do
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2023-05-01 14:22:46 -07:00 |
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Sam
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932af31dc9
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player can only access items in correct scenes
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2023-05-01 01:52:42 -07:00 |
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Sam
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d3893d3f0e
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improved tambourine behavior
also worked a bit on level balancing, adding background details
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2023-05-01 01:15:21 -07:00 |
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Sam
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46f7cfe07e
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fixed: player jittering and death sliding
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2023-04-30 23:53:52 -07:00 |
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Sam
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14a4de41cc
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bugfixing
added canvas objects to all scenes (and event systems with them), game should be playable all the way through maybe!
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2023-04-30 22:01:55 -07:00 |
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Sam
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9f36564e67
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add player death animation
also bugfixed some tambourine stuff
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2023-04-30 13:58:04 -07:00 |
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Sam
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16a190949d
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created victory object and level progression
also tried to create a way to launch the game from any scene, but it doesn't really work. don't use anything in the folder called "DEBUG"
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2023-04-30 13:34:02 -07:00 |
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Sam
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1b809cfa06
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finished tambourine scene layout
probably still needs some tweaking, not super tested. but it's done and it's late
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2023-04-30 02:07:49 -07:00 |
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Sam
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df97e9c5c1
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add trumpet sound effect
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2023-04-30 00:19:52 -07:00 |
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slevy14
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8bcb35e8aa
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more progress on level layout
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2023-04-29 17:21:56 -07:00 |
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slevy14
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405e20ca2f
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lots of small changes lol
worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
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2023-04-29 14:51:50 -07:00 |
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slevy14
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ed3fcf541c
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changed some tambourine behavior
also working on level layout
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2023-04-28 22:07:28 -07:00 |
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allylikesfrogs
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db0e7665f7
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more layout stuff, still haven't written the script for clarinet or water though :(
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2023-04-28 11:49:01 -07:00 |
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slevy14
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4625a1f6ba
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added new enemy prefab, reconfigured enemy patrol script
enemy patrol now contains option for vertical movement
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2023-04-28 02:13:40 -07:00 |
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slevy14
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968eadb389
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resized player, edited some movement data
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2023-04-28 01:37:18 -07:00 |
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slevy14
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153a1b4f8d
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fixed combining branch
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2023-04-27 20:12:07 -07:00 |
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Sam
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1b634fd829
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Merge branch 'master' into combining
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2023-04-27 19:50:40 -07:00 |
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Bryanna
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2445765471
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trying grenouille assets again
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2023-04-27 19:45:27 -07:00 |
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Sam
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01ebd18f5b
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merged "master" into "combining
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2023-04-27 19:15:53 -07:00 |
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Bryanna
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79194a1015
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grenouille assets
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2023-04-27 15:56:36 -07:00 |
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slevy14
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863d7e04ef
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(kinda) fixed grapple momentum
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
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2023-04-27 13:31:04 -07:00 |
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slevy14
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ad3b8f9166
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player can now jump on enemies to defeat them
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2023-04-27 12:27:15 -07:00 |
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slevy14
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839a1710ec
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added basic enemy collision
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
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2023-04-27 12:27:15 -07:00 |
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slevy14
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3de471ecd7
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added transition scene with basic tutorial AND PERSISTENT DATA
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
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2023-04-27 12:27:15 -07:00 |
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slevy14
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a5d1116f8e
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created spawn point system
works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
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2023-04-27 12:27:15 -07:00 |
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