slevy14
153a1b4f8d
fixed combining branch
2023-04-27 20:12:07 -07:00
slevy14
716036bc1f
moved trumpet jump to new player controller
...
this should work, though i'm still not 100% sure how the new jump works
2023-04-27 19:47:39 -07:00
Sam
01ebd18f5b
merged "master" into "combining
2023-04-27 19:15:53 -07:00
Bryanna
79194a1015
grenouille assets
2023-04-27 15:56:36 -07:00
slevy14
863d7e04ef
(kinda) fixed grapple momentum
...
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
2023-04-27 13:31:04 -07:00
Nicholas Novak
8e221cf94b
Adapted movement controller to work with master
2023-04-27 12:54:31 -07:00
slevy14
ad3b8f9166
player can now jump on enemies to defeat them
2023-04-27 12:27:15 -07:00
slevy14
839a1710ec
added basic enemy collision
...
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-27 12:27:15 -07:00
allylikesfrogs
3a20673b6f
new clarinet scene, testing tilemaps
2023-04-27 12:27:15 -07:00
slevy14
8dd536f254
added a debug mode variable to state controller
...
if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-27 12:27:15 -07:00
slevy14
5216ea077a
added scene switcher debug menu
...
can be accessed at any time with the
2023-04-27 12:27:15 -07:00
slevy14
25fa38b4d5
added buttons to pause menu
2023-04-27 12:27:15 -07:00
slevy14
3de471ecd7
added transition scene with basic tutorial AND PERSISTENT DATA
...
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-27 12:27:15 -07:00
slevy14
d4e4fb87c0
added basic pause menu
2023-04-27 12:27:15 -07:00
slevy14
a5d1116f8e
created spawn point system
...
works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
2023-04-27 12:27:15 -07:00
slevy14
38239e4e0f
added a start screen and scene manager
2023-04-27 12:27:15 -07:00
Nicholas Novak
e4da369c5f
Changed some of the movement parameters to make the character move more naturally
2023-04-27 12:26:10 -07:00
Nicholas Novak
ded2d4e1da
Finished overhaul of movement controller
2023-04-27 12:18:47 -07:00
slevy14
536d777d5f
player can now jump on enemies to defeat them
2023-04-26 16:52:49 -07:00
slevy14
d6128d10ef
added basic enemy collision
...
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
2023-04-26 16:05:43 -07:00
allylikesfrogs
6fe26462cf
new clarinet scene, testing tilemaps
2023-04-26 16:01:41 -07:00
slevy14
33ee9e08e1
added a debug mode variable to state controller
...
if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-26 13:27:08 -07:00
slevy14
41d128373d
added scene switcher debug menu
...
can be accessed at any time with the
2023-04-26 13:03:48 -07:00
slevy14
6612092d51
added buttons to pause menu
2023-04-25 15:38:12 -07:00
slevy14
c0f9749da5
added transition scene with basic tutorial AND PERSISTENT DATA
...
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-25 13:27:12 -07:00
slevy14
cea079d243
added basic pause menu
2023-04-25 10:59:49 -07:00
slevy14
34bb1be2fb
created spawn point system
...
works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
2023-04-25 10:22:38 -07:00
slevy14
617d45d372
added a start screen and scene manager
2023-04-23 22:18:37 -07:00
slevy14
775bfd76ea
updated enemy behavior
...
added more sprites, increased functionality, etc
2023-04-20 13:31:08 -07:00
slevy14
32a1412a57
added animation and camera
...
camera movement is very basic, animation is just right facing lol. also i know the organization is a bit of a mess, i promise i'll fix it
2023-04-19 21:34:00 -07:00
slevy14
686bc2528b
Added sounds, fixed some bugs
...
added a sound for the tambourine, spider web, and background music.\n- finally fixed the web animation\n- added Sir Jacques to the web animation\n- changed the way the fire point tracks the grapple
2023-04-19 17:24:55 -07:00
slevy14
cb059613f9
cleaned up scripts a little bit
2023-04-17 16:47:12 -07:00
slevy14
275763628b
reconfigured collision
...
also made some adjustments to player behavior and controller
2023-04-17 15:22:24 -07:00
Nicholas Novak
fb8732f820
Progress on movement controller
2023-04-17 00:01:49 -07:00
slevy14
5b3de2e587
cleaned up comments in player behavior script
2023-04-14 15:59:13 -07:00
slevy14
41374abe80
UPDATED TO UNITY 2022.2.15f1
...
please please please make sure this is opened in the right unity version or it will give you problems :)
2023-04-14 13:52:50 -07:00
slevy14
4b7bb231a9
added a way for the player to die and respawn, reconfigured test level
...
ALSO installed TMP but it has been giving me ISSUES
2023-04-13 16:52:11 -07:00
slevy14
f7581dad01
added new art assets
...
also fixed some bugs with collision
2023-04-13 12:20:17 -07:00
slevy14
5a1ab041de
imported grappling files
2023-04-11 19:55:24 -07:00
Nicholas Novak
663c037af3
Added a movement controller, and added a demo scene
2023-04-09 23:09:21 -07:00
Nicholas Novak
415a92cf24
Initial commit and start of project
2023-04-09 21:59:32 -07:00