ofb/Assets
Nicholas Novak 8b773f0119 change: Changed some of the jump values to match the level, and preparing for second half of blocking
This prepares the level for the second half, where the player will be
using the cymbals more, as well as more of the mechanics from other
levels
2023-05-05 00:42:40 -07:00
..
Animations brasslands 2023-05-03 17:55:54 -07:00
Materials cleaned up scripts a little bit 2023-04-17 16:47:12 -07:00
Physics working on Bounce 2023-05-04 13:20:35 -07:00
Prefabs created new demo scene switcher 2023-05-04 19:54:59 -07:00
Scenes change: Changed some of the jump values to match the level, and preparing for second half of blocking 2023-05-05 00:42:40 -07:00
Scripts change: Implemented more behavior for jump pads and make them repeatedly jumpable 2023-05-05 00:42:40 -07:00
SFX combined ch and gv scene, created bl scene 2023-05-01 18:58:39 -07:00
Sprites change: Added second level to MushroomVillage and implemented jump pads 2023-05-05 00:42:35 -07:00
TextMesh Pro added new enemy prefab, reconfigured enemy patrol script 2023-04-28 02:13:40 -07:00
.DS_Store FIXED BROKEN COMMIT 2023-05-01 16:59:51 -07:00
Animations.meta imported grappling files 2023-04-11 19:55:24 -07:00
Materials.meta imported grappling files 2023-04-11 19:55:24 -07:00
Physics.meta imported grappling files 2023-04-11 19:55:24 -07:00
PlayerControls.inputactions added controller support! 2023-05-05 00:32:56 -07:00
PlayerControls.inputactions.meta Added a movement controller, and added a demo scene 2023-04-09 23:09:21 -07:00
Prefabs.meta imported grappling files 2023-04-11 19:55:24 -07:00
Scenes.meta Initial commit and start of project 2023-04-09 21:59:32 -07:00
Scripts.meta Initial commit and start of project 2023-04-09 21:59:32 -07:00
SFX.meta Added sounds, fixed some bugs 2023-04-19 17:24:55 -07:00
Sprites.meta added new art assets 2023-04-13 12:20:17 -07:00
TextMesh Pro.meta added a way for the player to die and respawn, reconfigured test level 2023-04-13 16:52:11 -07:00