ofb/Assets
Nicholas Novak 5a7ce8fb2b change: Switched the state controller and scene controller to a singleton class
This doesnt' change any of the logic, but simplifies a lot of the main
game loop code.

Many things still rely on the singleton class, but shouldn't so this
will be fixed in a later commit
2023-05-04 11:25:58 -07:00
..
Animations brasslands 2023-05-03 17:55:54 -07:00
Materials cleaned up scripts a little bit 2023-04-17 16:47:12 -07:00
Physics Progress on movement controller 2023-04-17 00:01:49 -07:00
Prefabs brasslands 2023-05-03 17:55:54 -07:00
Scenes brasslands 2023-05-03 17:55:54 -07:00
Scripts change: Switched the state controller and scene controller to a singleton class 2023-05-04 11:25:58 -07:00
SFX combined ch and gv scene, created bl scene 2023-05-01 18:58:39 -07:00
Sprites brasslands 2023-05-03 17:55:54 -07:00
TextMesh Pro added new enemy prefab, reconfigured enemy patrol script 2023-04-28 02:13:40 -07:00
.DS_Store FIXED BROKEN COMMIT 2023-05-01 16:59:51 -07:00
Animations.meta imported grappling files 2023-04-11 19:55:24 -07:00
Materials.meta imported grappling files 2023-04-11 19:55:24 -07:00
Physics.meta imported grappling files 2023-04-11 19:55:24 -07:00
PlayerControls.inputactions periodic update for my own sanity 2023-05-02 22:04:18 -07:00
PlayerControls.inputactions.meta Added a movement controller, and added a demo scene 2023-04-09 23:09:21 -07:00
Prefabs.meta imported grappling files 2023-04-11 19:55:24 -07:00
Scenes.meta Initial commit and start of project 2023-04-09 21:59:32 -07:00
Scripts.meta Initial commit and start of project 2023-04-09 21:59:32 -07:00
SFX.meta Added sounds, fixed some bugs 2023-04-19 17:24:55 -07:00
Sprites.meta added new art assets 2023-04-13 12:20:17 -07:00
TextMesh Pro.meta added a way for the player to die and respawn, reconfigured test level 2023-04-13 16:52:11 -07:00