Sam
82841da28e
(probably) fixed bug where enemy doesn't reset if grappled
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also moved the victory object lower in the brasslands
2023-05-05 16:00:11 -07:00
Sam
043f777207
fixed: menu navigation, singleton bugs
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quit buttons in pause menus are fixed. also the persistent data objects were not deleting themselves if another copy exists, so that's been fixed
2023-05-05 13:20:14 -07:00
Sam
c8548e3d4f
created new demo scene switcher
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this is just an overhaul of the debug scene switcher -- no longer breaks if you leave the main menu! a win for the girlies
2023-05-04 19:54:59 -07:00
Sam
2dd782e72f
actually fixed UI
2023-05-04 14:17:57 -07:00
Nicholas Novak
ef2fe7c97f
fix: Made audio work again
2023-05-04 14:08:21 -07:00
Sam
7070b33ad3
fixed UI
2023-05-04 13:32:35 -07:00
Nicholas Novak
212695df5d
change: Removed dependencies and references to OLD_StateController
2023-05-04 11:26:47 -07:00
Nicholas Novak
ee0b076ba7
Added in tilemaps and started blocking the level out
2023-05-04 11:26:01 -07:00
Nicholas Novak
5a7ce8fb2b
change: Switched the state controller and scene controller to a singleton class
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This doesnt' change any of the logic, but simplifies a lot of the main
game loop code.
Many things still rely on the singleton class, but shouldn't so this
will be fixed in a later commit
2023-05-04 11:25:58 -07:00
Bryanna
493258f1f9
combined ch and gv scene, created bl scene
2023-05-01 18:58:39 -07:00
Sam
932af31dc9
player can only access items in correct scenes
2023-05-01 01:52:42 -07:00
Sam
14a4de41cc
bugfixing
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added canvas objects to all scenes (and event systems with them), game should be playable all the way through maybe!
2023-04-30 22:01:55 -07:00
Sam
c51af3ce92
bugfixed tambourine and player death
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death still needs work!
2023-04-30 14:16:29 -07:00
Sam
16a190949d
created victory object and level progression
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also tried to create a way to launch the game from any scene, but it doesn't really work. don't use anything in the folder called "DEBUG"
2023-04-30 13:34:02 -07:00
slevy14
405e20ca2f
lots of small changes lol
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worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
2023-04-29 14:51:50 -07:00
slevy14
33ee9e08e1
added a debug mode variable to state controller
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if this is checked, then the debug menu will be useable. when building the game, make sure to uncheck the debug mode box to prevent it from coming up in the build
2023-04-26 13:27:08 -07:00
slevy14
41d128373d
added scene switcher debug menu
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can be accessed at any time with the
2023-04-26 13:03:48 -07:00
slevy14
6612092d51
added buttons to pause menu
2023-04-25 15:38:12 -07:00
slevy14
c0f9749da5
added transition scene with basic tutorial AND PERSISTENT DATA
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PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
2023-04-25 13:27:12 -07:00
slevy14
32a1412a57
added animation and camera
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camera movement is very basic, animation is just right facing lol. also i know the organization is a bit of a mess, i promise i'll fix it
2023-04-19 21:34:00 -07:00
slevy14
275763628b
reconfigured collision
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also made some adjustments to player behavior and controller
2023-04-17 15:22:24 -07:00
slevy14
4b7bb231a9
added a way for the player to die and respawn, reconfigured test level
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ALSO installed TMP but it has been giving me ISSUES
2023-04-13 16:52:11 -07:00
slevy14
5a1ab041de
imported grappling files
2023-04-11 19:55:24 -07:00