Commit Graph

35 Commits

Author SHA1 Message Date
allylikesfrogs
ce71c20acb update dash implementation 2023-05-04 17:11:09 -07:00
allylikesfrogs
368fbcb634 BOING!!!!!! 2023-05-04 16:52:39 -07:00
allylikesfrogs
5ca3e74167 saving progress 2023-05-04 16:09:55 -07:00
Nicholas Novak
4c7ab5fc8c fix: Changed one last invocation to the new state controller system 2023-05-04 11:47:06 -07:00
Nicholas Novak
5a7ce8fb2b change: Switched the state controller and scene controller to a singleton class
This doesnt' change any of the logic, but simplifies a lot of the main
game loop code.

Many things still rely on the singleton class, but shouldn't so this
will be fixed in a later commit
2023-05-04 11:25:58 -07:00
Sam
3108c31489 added trumpet visual 2023-05-03 13:16:44 -07:00
allylikesfrogs
8d230a5a71 new dash 2023-05-03 12:06:29 -07:00
allylikesfrogs
f7d45185fa dash is working better! 2023-05-03 11:53:37 -07:00
allylikesfrogs
e0308905a3 more 2023-05-03 09:53:26 -07:00
allylikesfrogs
90e2f1ae26 more from me 2023-05-03 09:37:22 -07:00
allylikesfrogs
f1e2de295f ugh2 2023-05-03 08:15:59 -07:00
allylikesfrogs
3aa0823bbe ugh 2023-05-03 00:35:59 -07:00
Sam
febbf21253 added some basic ui
still work in progress, just a progress commit!
2023-05-01 16:05:41 -07:00
Sam
d1528cc6ff fixed footsteps
also @bryanna i moved the grapple poles in the village so they can be reached without the trumpet jump
2023-05-01 15:06:45 -07:00
Sam
d2d10f064b added footsteps!
need to move the call from OnMove to Run, still some bugfixing to do
2023-05-01 14:22:46 -07:00
Sam
61939d5090 fixed double jump
the player can no longer jump twice in the air if they walk off a ledge
2023-05-01 02:12:06 -07:00
Sam
932af31dc9 player can only access items in correct scenes 2023-05-01 01:52:42 -07:00
Sam
46f7cfe07e fixed: player jittering and death sliding 2023-04-30 23:53:52 -07:00
Sam
9f36564e67 add player death animation
also bugfixed some tambourine stuff
2023-04-30 13:58:04 -07:00
Sam
df97e9c5c1 add trumpet sound effect 2023-04-30 00:19:52 -07:00
slevy14
dd3d1386be edited some player data to make grapple and jump feel better 2023-04-29 18:22:26 -07:00
slevy14
405e20ca2f lots of small changes lol
worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
2023-04-29 14:51:50 -07:00
Bryanna
ac035cecf9 made some changes to double jump 2023-04-28 16:18:50 -07:00
slevy14
153a1b4f8d fixed combining branch 2023-04-27 20:12:07 -07:00
slevy14
716036bc1f moved trumpet jump to new player controller
this should work, though i'm still not 100% sure how the new jump works
2023-04-27 19:47:39 -07:00
Sam
01ebd18f5b merged "master" into "combining 2023-04-27 19:15:53 -07:00
Bryanna
79194a1015 grenouille assets 2023-04-27 15:56:36 -07:00
slevy14
863d7e04ef (kinda) fixed grapple momentum
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
2023-04-27 13:31:04 -07:00
Nicholas Novak
8e221cf94b Adapted movement controller to work with master 2023-04-27 12:54:31 -07:00
Nicholas Novak
ded2d4e1da Finished overhaul of movement controller 2023-04-27 12:18:47 -07:00
slevy14
cb059613f9 cleaned up scripts a little bit 2023-04-17 16:47:12 -07:00
slevy14
275763628b reconfigured collision
also made some adjustments to player behavior and controller
2023-04-17 15:22:24 -07:00
Nicholas Novak
fb8732f820 Progress on movement controller 2023-04-17 00:01:49 -07:00
Nicholas Novak
663c037af3 Added a movement controller, and added a demo scene 2023-04-09 23:09:21 -07:00
Nicholas Novak
415a92cf24 Initial commit and start of project 2023-04-09 21:59:32 -07:00