committing the player data numbers changes
unity is being stupid, turns out changing this data AT ALL will *not* update the file to be tracked in git. instead, need to quit unity and reopen it to get git to recognize the changes, like here
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@ -12,23 +12,23 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5ddb4766145463c75a48eeb29e77e0d3, type: 3}
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m_Script: {fileID: 11500000, guid: 5ddb4766145463c75a48eeb29e77e0d3, type: 3}
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m_Name: PlayerMovementData
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m_Name: PlayerMovementData
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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gravityStrength: -28.57143
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gravityStrength: -28.125
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gravityScale: 2.91248
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gravityScale: 2.8669724
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fallGravityMult: 1.5
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fallGravityMult: 1.4
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maxFallSpeed: 25
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maxFallSpeed: 20
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fastFallGravityMult: 2
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fastFallGravityMult: 2
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maxFastFallSpeed: 30
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maxFastFallSpeed: 30
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runMaxSpeed: 5
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runMaxSpeed: 7
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runAcceleration: 2.5
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runAcceleration: 4
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runAccelAmount: 25
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runAccelAmount: 28.571428
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runDecceleration: 5
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runDecceleration: 2
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runDeccelAmount: 50
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runDeccelAmount: 14.285714
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accelInAir: 0.65
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accelInAir: 0.5
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deccelInAir: 0.65
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deccelInAir: 0.05
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doConserveMomentum: 1
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doConserveMomentum: 1
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jumpHeight: 1.75
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jumpHeight: 2.25
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jumpTimeToApex: 0.35
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jumpTimeToApex: 0.4
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jumpForce: 10
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jumpForce: 11.25
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jumpCutGravityMult: 2
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jumpCutGravityMult: 2
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jumpHangGravityMult: 0.5
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jumpHangGravityMult: 0.5
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jumpHangTimeThreshold: 1.02
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jumpHangTimeThreshold: 1.02
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