105 lines
2.2 KiB
Go
105 lines
2.2 KiB
Go
package server
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import (
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"errors"
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"io/fs"
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"os"
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"path/filepath"
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"strings"
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"git.nicholasnovak.io/nnovak/spatial-db/world"
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)
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type InMemoryServer struct {
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StorageDir string
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Chunks map[world.ChunkPos]world.ChunkData
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}
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func (s *InMemoryServer) SetStorageRoot(path string) {
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s.StorageDir = path
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chunkFiles, err := os.ReadDir(s.StorageDir)
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if err != nil {
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panic(err)
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}
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s.Chunks = make(map[world.ChunkPos]world.ChunkData)
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for _, chunkFile := range chunkFiles {
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if chunkFile.IsDir() || !strings.HasSuffix(chunkFile.Name(), ".chunk") {
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continue
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}
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file, err := os.Open(filepath.Join(s.StorageDir, chunkFile.Name()))
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if err != nil {
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panic(err)
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}
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chunkData, err := ReadChunkFromFile(file)
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if err != nil {
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panic(err)
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}
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file.Close()
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s.Chunks[chunkData.Pos] = chunkData
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}
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}
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func (s *InMemoryServer) FetchOrCreateChunk(pos world.ChunkPos) (world.ChunkData, error) {
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return s.Chunks[pos], nil
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}
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func (s *InMemoryServer) FetchChunk(pos world.ChunkPos) (world.ChunkData, error) {
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chunkFileName := filepath.Join(s.StorageDir, pos.ToFileName())
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var chunkData world.ChunkData
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chunkFile, err := os.Open(chunkFileName)
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if err != nil {
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if errors.Is(err, fs.ErrNotExist) {
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return chunkData, ChunkNotFoundError
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} else {
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return chunkData, err
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}
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}
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defer chunkFile.Close()
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return ReadChunkFromFile(chunkFile)
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}
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// Voxel server implementation
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func (s *InMemoryServer) ChangeBlock(
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worldPosition world.BlockPos,
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targetState world.BlockID,
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) error {
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chunk, err := s.FetchOrCreateChunk(worldPosition.ToChunkPos())
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if err != nil {
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return err
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}
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chunk.SectionFor(worldPosition).UpdateBlock(worldPosition, targetState)
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return nil
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}
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func (s *InMemoryServer) ChangeBlockRange(
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targetState world.BlockID,
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start, end world.BlockPos,
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) error {
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panic("ChangeBlockRange is unimplemented")
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}
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func (s *InMemoryServer) ReadBlockAt(pos world.BlockPos) (world.BlockID, error) {
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chunk, err := s.FetchOrCreateChunk(pos.ToChunkPos())
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if err != nil {
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return world.Empty, err
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}
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return chunk.SectionFor(pos).FetchBlock(pos), nil
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}
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func (s *InMemoryServer) ReadChunkAt(pos world.ChunkPos) (world.ChunkData, error) {
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return s.FetchOrCreateChunk(pos)
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}
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