spatial-db/server/inmemory_server.go

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package server
import (
"errors"
"io/fs"
"os"
"path/filepath"
"strings"
"git.nicholasnovak.io/nnovak/spatial-db/world"
)
type InMemoryServer struct {
StorageDir string
Chunks map[world.ChunkPos]world.ChunkData
}
func (s *InMemoryServer) SetStorageRoot(path string) {
s.StorageDir = path
chunkFiles, err := os.ReadDir(s.StorageDir)
if err != nil {
panic(err)
}
s.Chunks = make(map[world.ChunkPos]world.ChunkData)
for _, chunkFile := range chunkFiles {
if chunkFile.IsDir() || !strings.HasSuffix(chunkFile.Name(), ".chunk") {
continue
}
file, err := os.Open(filepath.Join(s.StorageDir, chunkFile.Name()))
if err != nil {
panic(err)
}
chunkData, err := ReadChunkFromFile(file)
if err != nil {
panic(err)
}
file.Close()
s.Chunks[chunkData.Pos] = chunkData
}
}
func (s *InMemoryServer) FetchOrCreateChunk(pos world.ChunkPos) (world.ChunkData, error) {
return s.Chunks[pos], nil
}
func (s *InMemoryServer) FetchChunk(pos world.ChunkPos) (world.ChunkData, error) {
chunkFileName := filepath.Join(s.StorageDir, pos.ToFileName())
var chunkData world.ChunkData
chunkFile, err := os.Open(chunkFileName)
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
return chunkData, ChunkNotFoundError
} else {
return chunkData, err
}
}
defer chunkFile.Close()
return ReadChunkFromFile(chunkFile)
}
// Voxel server implementation
func (s *InMemoryServer) ChangeBlock(
worldPosition world.BlockPos,
targetState world.BlockID,
) error {
chunk, err := s.FetchOrCreateChunk(worldPosition.ToChunkPos())
if err != nil {
return err
}
chunk.SectionFor(worldPosition).UpdateBlock(worldPosition, targetState)
return nil
}
func (s *InMemoryServer) ChangeBlockRange(
targetState world.BlockID,
start, end world.BlockPos,
) error {
panic("ChangeBlockRange is unimplemented")
}
func (s *InMemoryServer) ReadBlockAt(pos world.BlockPos) (world.BlockID, error) {
chunk, err := s.FetchOrCreateChunk(pos.ToChunkPos())
if err != nil {
return world.Empty, err
}
return chunk.SectionFor(pos).FetchBlock(pos), nil
}
func (s *InMemoryServer) ReadChunkAt(pos world.ChunkPos) (world.ChunkData, error) {
return s.FetchOrCreateChunk(pos)
}