Spatial database, custom-built to store objects efficiently in three dimensions, and build for my senior comps project
Go to file
2023-12-05 14:37:45 -08:00
connector feat: Added the generate command to load existing world saves 2023-11-13 16:22:46 -08:00
loading change: Fixed some tests and alternate implementations 2023-11-18 19:47:09 -08:00
storage feat: Added a file cache 2023-12-05 14:36:02 -08:00
visualization change: Removed chunk storage dir from being a global variable, and added some more tests 2023-11-08 16:24:27 -08:00
world change: Changed BlockID's encoding to use the default for bytes 2023-12-05 14:37:45 -08:00
.gitignore change: Added the generated binary to the gitignore 2023-10-29 19:40:38 -07:00
basic_functionality_test.go change: Updated benchmarks for scaling 2023-11-12 12:33:39 -08:00
docker-compose.yaml progress: Worked on some more of the packet decoding 2023-11-08 16:15:31 -08:00
go.mod progress: Worked on some more of the packet decoding 2023-11-08 16:15:31 -08:00
go.sum feat: Added the generate command to load existing world saves 2023-11-13 16:22:46 -08:00
main.go change: Finished loading command and added some scripts for extracting world saves 2023-11-13 22:56:20 -08:00
Makefile feat: Added bench subcommand to Makefile 2023-12-05 13:12:31 -08:00
README.md feat: Added a README to the project 2023-11-18 19:49:53 -08:00
scaling_test.go change: Fixed some tests and alternate implementations 2023-11-18 19:47:09 -08:00

spatial-db

spatial-db is a special-purpose database meant to store three-dimensional shapes in voxel worlds

Its original inspiration came from the game Minecraft, but the project expanded to be more general than that. This project was part of my senior Computer Science comprehensive project to graduate from Occidental College