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11 Commits

Author SHA1 Message Date
Nicholas Novak
c4a618ac80 fix: Updated instructions and documented the Unity version 2023-06-01 18:05:18 -07:00
Sam
873f9216ce Merge branch 'FinalSubmission' 2023-05-07 00:30:47 -07:00
Sam
3a2368d8b7 put tambourine back on player prefab 2023-05-07 00:30:33 -07:00
Sam
76fe0be86d Merge branch 'master' into FinalSubmission 2023-05-07 00:27:39 -07:00
Nicholas Novak
5333e6028d fix: Re-added projectiles deleting themselves when they hit the player 2023-05-07 00:09:47 -07:00
Nicholas Novak
f5beaf0fe9 change: Fixed some of the colliders on geometry, and removed an old grapple point 2023-05-07 00:09:47 -07:00
Nicholas Novak
4135171a79 change: Reduced cymbal range to make it harder 2023-05-07 00:09:47 -07:00
Sam
bf6996b029 expanded borders of clarinet tilemap 2023-05-07 00:00:21 -07:00
Sam
c2b9a2aa88 Merge remote-tracking branch 'origin/master' 2023-05-06 23:59:14 -07:00
Bryanna
fc4a9a74d7 minor changes to gv and bl 2023-05-06 23:57:50 -07:00
Sam
56c9c0e1bb improved tambourine collider
just expanded it slightly so it doesn't get stuck on the bats' heads anymore
2023-05-06 23:53:25 -07:00
8 changed files with 26220 additions and 177 deletions

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objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 3126075626113644576, guid: bdd07b902ef53a2d4a03cd503bb6e9ae, type: 3} - target: {fileID: 3126075626113644576, guid: bdd07b902ef53a2d4a03cd503bb6e9ae, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x

View File

@ -20,7 +20,7 @@ public class ProjectileBehavior : MonoBehaviour
public void OnCollisionEnter2D(Collision2D col) public void OnCollisionEnter2D(Collision2D col)
{ {
if (col.gameObject.tag == "wall") if (col.gameObject.tag == "wall" || col.gameObject.tag == "Player")
{ {
Explode(); Explode();
} }

View File

@ -2,18 +2,4 @@
## Requirements ## Requirements
1. [aseprite](https://www.aseprite.org/) * [Unity (2022.2.15f1](https://unity.com/download)
2. python (To automatically compile the assets)
## First Time Setup
The assets for the game are stored separately to the code. To retrieve the assets for the first time, run:
1. `git submodule init`
2. `git submodule update --init --recursive --remote`
From there, only the second command has to be run in order to update the assets
## Compiling the Assets
`python compile_assets.py`