hi
This commit is contained in:
		@@ -5,8 +5,6 @@ using UnityEngine.InputSystem;
 | 
			
		||||
 | 
			
		||||
public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public PlayerData Data;
 | 
			
		||||
 | 
			
		||||
    [Header("Physics:")]
 | 
			
		||||
    private float _hInput;
 | 
			
		||||
    private Rigidbody2D _rb;
 | 
			
		||||
@@ -106,8 +104,6 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
            }
 | 
			
		||||
            if (!playerController.IsGrounded() && (currentDashTime < maxDashTime))
 | 
			
		||||
            {
 | 
			
		||||
                //float speed = dashMult * Data.runMaxSpeed;
 | 
			
		||||
 | 
			
		||||
                Vector2 dashSpeed;
 | 
			
		||||
                if(forward == 1)
 | 
			
		||||
                {   
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user