From fba3f603544c76896468679186054f97b6926e8c Mon Sep 17 00:00:00 2001 From: allylikesfrogs Date: Wed, 3 May 2023 10:03:43 -0700 Subject: [PATCH] hi --- Assets/Scripts/PlayerBehavior.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index 7a71dc6..3c0bea2 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -5,8 +5,6 @@ using UnityEngine.InputSystem; public class PlayerBehavior : MonoBehaviour { - public PlayerData Data; - [Header("Physics:")] private float _hInput; private Rigidbody2D _rb; @@ -106,8 +104,6 @@ public class PlayerBehavior : MonoBehaviour } if (!playerController.IsGrounded() && (currentDashTime < maxDashTime)) { - //float speed = dashMult * Data.runMaxSpeed; - Vector2 dashSpeed; if(forward == 1) {