diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index 7a71dc6..3c0bea2 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -5,8 +5,6 @@ using UnityEngine.InputSystem; public class PlayerBehavior : MonoBehaviour { - public PlayerData Data; - [Header("Physics:")] private float _hInput; private Rigidbody2D _rb; @@ -106,8 +104,6 @@ public class PlayerBehavior : MonoBehaviour } if (!playerController.IsGrounded() && (currentDashTime < maxDashTime)) { - //float speed = dashMult * Data.runMaxSpeed; - Vector2 dashSpeed; if(forward == 1) {