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@@ -5,8 +5,6 @@ using UnityEngine.InputSystem;
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public class PlayerBehavior : MonoBehaviour
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{
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public PlayerData Data;
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[Header("Physics:")]
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private float _hInput;
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private Rigidbody2D _rb;
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@@ -106,8 +104,6 @@ public class PlayerBehavior : MonoBehaviour
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}
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if (!playerController.IsGrounded() && (currentDashTime < maxDashTime))
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{
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//float speed = dashMult * Data.runMaxSpeed;
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Vector2 dashSpeed;
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if(forward == 1)
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{
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