fixed UI
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		@@ -61,24 +61,24 @@ public class StateController : MonoBehaviour
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    public bool HasTrumpet()
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    {
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        return this.itemProgression >= UnlockedItems.Trumpet;
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        return this.itemProgression >= UnlockedItems.Trumpet - 1;
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    }
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    public bool HasTambourine()
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    {
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        return this.itemProgression >= UnlockedItems.Tambourine;
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        return this.itemProgression >= UnlockedItems.Tambourine - 1;
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    }
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    public bool HasClarinet()
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    {
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        return this.itemProgression >= UnlockedItems.Clarinet;
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        return this.itemProgression >= UnlockedItems.Clarinet - 1;
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    }
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    public bool HasCymbal()
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    {
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        return this.itemProgression >= UnlockedItems.Cymbal;
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        return this.itemProgression >= UnlockedItems.Cymbal - 1;
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    }
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    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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