Spatial database, custom-built to store objects efficiently in three dimensions, and build for my senior comps project
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2023-12-10 21:27:39 -08:00
connector feat: Added the generate command to load existing world saves 2023-11-13 16:22:46 -08:00
loading change: Fixed some tests and alternate implementations 2023-11-18 19:47:09 -08:00
server feat: Added parallel init to inmemory server 2023-12-10 20:44:48 -08:00
storage fix: Fixed the storage server interface to meet the proper types 2023-12-10 21:27:05 -08:00
visualization refactor: Changed some variable names after the new refactoring 2023-12-10 21:27:39 -08:00
world refactor: Changed some file names and moved some files around 2023-12-10 19:45:29 -08:00
.gitignore change: Added the generated binary to the gitignore 2023-10-29 19:40:38 -07:00
basic_functionality_test.go change: Updated benchmarks for scaling 2023-11-12 12:33:39 -08:00
docker-compose.yaml progress: Worked on some more of the packet decoding 2023-11-08 16:15:31 -08:00
go.mod progress: Worked on some more of the packet decoding 2023-11-08 16:15:31 -08:00
go.sum feat: Added the generate command to load existing world saves 2023-11-13 16:22:46 -08:00
main.go change: Finished loading command and added some scripts for extracting world saves 2023-11-13 22:56:20 -08:00
Makefile change: Finished benchmarking and some more features 2023-12-05 15:27:40 -08:00
README.md feat: Added a README to the project 2023-11-18 19:49:53 -08:00
scaling_test.go change: Finished benchmarking and some more features 2023-12-05 15:27:40 -08:00

spatial-db

spatial-db is a special-purpose database meant to store three-dimensional shapes in voxel worlds

Its original inspiration came from the game Minecraft, but the project expanded to be more general than that. This project was part of my senior Computer Science comprehensive project to graduate from Occidental College