Nicholas Novak
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e0f1cd2436
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feat: Finished testing Unity files and got retrieval working
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2023-12-11 09:22:50 -08:00 |
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Nicholas Novak
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5c4ee2bc2e
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feat: In-progress work on unity files
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2023-12-11 01:33:39 -08:00 |
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Nicholas Novak
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31f3c8e21d
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feat: Added parallel initialization to inmemory and hash servers
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2023-12-10 21:28:48 -08:00 |
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Nicholas Novak
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806eedf3b9
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fix: Fixed the storage server interface to meet the proper types
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2023-12-10 21:27:05 -08:00 |
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Nicholas Novak
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df2a128e1b
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refactor: Moved the servers to their separate directories
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2023-12-08 19:30:19 -08:00 |
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Nicholas Novak
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2f4303ddb8
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change: Finished benchmarking and some more features
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2023-12-05 15:27:40 -08:00 |
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Nicholas Novak
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a4620b99ce
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fix: Updated some of the methods in the storage server to be correct
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2023-12-05 14:38:19 -08:00 |
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Nicholas Novak
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05280d7d9a
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feat: Added a file cache
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2023-12-05 14:36:02 -08:00 |
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Nicholas Novak
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42cad2cecc
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change: Fixed some tests and alternate implementations
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2023-11-18 19:47:09 -08:00 |
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Nicholas Novak
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8ae838cc2f
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feat: Added in-memory server to the testing suite
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2023-11-13 16:55:09 -08:00 |
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Nicholas Novak
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89a6ddc9af
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feat: Added the generate command to load existing world saves
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2023-11-13 16:22:46 -08:00 |
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Nicholas Novak
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1766cd4f48
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change: Removed chunk storage dir from being a global variable, and added some more tests
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2023-11-08 16:24:27 -08:00 |
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Nicholas Novak
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e82ad34de5
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progress: Finished the chunk-level ui for the visualization
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2023-10-29 19:32:23 -07:00 |
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Nicholas Novak
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08e5cd80cc
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fix: Fixed decoding for empty files and added temporary directories to tests
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2023-10-29 01:23:38 -07:00 |
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Nicholas Novak
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c73a555b04
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change: Started rewriting parts of the project in Go
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2023-10-28 21:40:29 -07:00 |
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