Nicholas Novak
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e0f1cd2436
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feat: Finished testing Unity files and got retrieval working
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2023-12-11 09:22:50 -08:00 |
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Nicholas Novak
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19bbf5beff
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feat: Added support for a chunk's pos to be used as a key
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2023-12-11 01:33:15 -08:00 |
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Nicholas Novak
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5e5df1c961
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fix: Fixed chunk imports from save files
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2023-12-11 00:28:30 -08:00 |
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Nicholas Novak
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f2943c6809
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feat: Improved debug messages for block ids
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2023-12-11 00:23:53 -08:00 |
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Nicholas Novak
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0d6ff2cf96
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feat: Finished and added tests for palette implementation
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2023-12-11 00:23:31 -08:00 |
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Nicholas Novak
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255475c77c
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feat: Started on palette implementation
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2023-12-10 22:37:37 -08:00 |
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Nicholas Novak
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2219c34c35
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refactor: Changed some file names and moved some files around
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2023-12-10 19:45:29 -08:00 |
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Nicholas Novak
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57d2c15f12
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change: Changed BlockID's encoding to use the default for bytes
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2023-12-05 14:37:45 -08:00 |
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Nicholas Novak
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cd06c19473
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fix: Fixed the index lookups for non-zero chunk locations
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2023-11-28 21:17:55 -08:00 |
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Nicholas Novak
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9aa5e65c6c
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fix: Fixed reverse chunk indexing algorithm
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2023-11-28 14:47:22 -08:00 |
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Nicholas Novak
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42cad2cecc
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change: Fixed some tests and alternate implementations
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2023-11-18 19:47:09 -08:00 |
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Nicholas Novak
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89a6ddc9af
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feat: Added the generate command to load existing world saves
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2023-11-13 16:22:46 -08:00 |
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Nicholas Novak
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1766cd4f48
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change: Removed chunk storage dir from being a global variable, and added some more tests
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2023-11-08 16:24:27 -08:00 |
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Nicholas Novak
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e82ad34de5
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progress: Finished the chunk-level ui for the visualization
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2023-10-29 19:32:23 -07:00 |
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Nicholas Novak
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c73a555b04
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change: Started rewriting parts of the project in Go
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2023-10-28 21:40:29 -07:00 |
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