Got a simple retrieve to pass
This commit is contained in:
		@@ -1,20 +1,21 @@
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use crate::storage::world::{BlockID, BlockPos, BlockRange, ChunkData, ChunkPos};
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use crate::storage_server::StorageServer;
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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struct SingleBlock {
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    id: BlockID,
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    position: BlockPos,
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}
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#[derive(Debug)]
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struct MultipleBlocks {
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    id: BlockID,
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    range: BlockRange,
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}
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#[derive(Debug)]
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pub struct SimpleServer {
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    chunks: Vec<ChunkData>,
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    single_blocks: Vec<SingleBlock>,
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    block_ranges: Vec<MultipleBlocks>,
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}
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@@ -22,44 +23,79 @@ impl SimpleServer {
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    pub fn new() -> Self {
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        SimpleServer {
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            chunks: Vec::new(),
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            single_blocks: Vec::new(),
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            block_ranges: Vec::new(),
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        }
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    }
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    fn chunk_at_block_mut(&mut self, block_pos: &BlockPos) -> Option<&mut ChunkData> {
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        // Find what chunk the block is in
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        let chunk_pos = ChunkPos::from(block_pos);
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        // Find the chunk with the correct index
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        for chunk in self.chunks.iter_mut() {
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            if chunk.pos == chunk_pos {
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                return Some(chunk);
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            }
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        }
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        None
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    }
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    fn chunk_at(&self, block_pos: &BlockPos) -> Option<&ChunkData> {
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        let chunk_pos = ChunkPos::from(block_pos);
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        for chunk in self.chunks.iter() {
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            if chunk.pos == chunk_pos {
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                return Some(chunk);
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            }
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        }
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        None
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    }
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    fn create_chunk_at(&mut self, chunk_pos: &ChunkPos) {
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        let new_chunk = ChunkData::new(chunk_pos);
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        self.chunks.push(new_chunk);
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    }
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}
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impl StorageServer for SimpleServer {
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    fn change_block(&mut self, target_state: BlockID, world_position: BlockPos) {
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        let chunk_pos = ChunkPos::from(&world_position);
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    fn change_block(&mut self, target_state: BlockID, world_position: &BlockPos) {
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        let mut chunk = self.chunk_at_block_mut(world_position);
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        println!("Chunk position: {:?}", chunk_pos);
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        for chunk in self.chunks.iter_mut() {
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            if chunk.pos.same_location(&chunk_pos) {
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                let current_section = &mut chunk.sections[world_position.y / 16];
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                let chunk_array_index = current_section.index_of_block(&world_position);
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                current_section.update_block_at_index(&target_state, chunk_array_index);
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            }
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        // Test if there is a chunk that already exists
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        if chunk.is_none() {
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            self.create_chunk_at(&ChunkPos::from(world_position));
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            chunk = self.chunk_at_block_mut(world_position);
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        }
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        self.single_blocks.push(SingleBlock {
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            id: target_state,
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            position: world_position,
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        });
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        let chunk = chunk.expect("Could not find chunk");
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        // Find the section that the block is located in
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        let current_section = &mut chunk.sections[world_position.y / 16];
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        // Find the index that the block is at, and update its state
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        let chunk_array_index = current_section.index_of_block(&world_position);
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        current_section.update_block_at_index(&target_state, chunk_array_index);
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    }
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    fn change_block_range(&mut self, target_stage: BlockID, start: BlockPos, end: BlockPos) {
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    fn change_block_range(&mut self, target_stage: BlockID, start: &BlockPos, end: &BlockPos) {
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        self.block_ranges.push(MultipleBlocks {
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            id: target_stage,
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            range: BlockRange { start, end },
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            range: BlockRange {
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                start: start.clone(),
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                end: end.clone(),
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            },
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        })
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    }
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    fn read_block_at(&self, pos: BlockPos) -> BlockID {
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        for block in self.single_blocks.iter() {
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            if block.position == pos {
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                return block.id.clone();
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            }
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    fn read_block_at(&self, pos: &BlockPos) -> BlockID {
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        let chunk = self.chunk_at(pos);
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        if let Some(chunk) = chunk {
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            let chunk_section = chunk.section_for(pos);
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            return chunk_section.get_block_at_index(pos).clone();
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        }
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        for blocks in self.block_ranges.iter() {
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@@ -3,7 +3,7 @@ use std::cmp::{max, min};
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const SECTIONS_PER_CHUNK: usize = 16;
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const SLICE_SIZE: usize = 16 * 16;
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#[derive(Debug)]
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#[derive(Debug, Clone, PartialEq)]
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pub struct ChunkPos {
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    pub x: isize,
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    pub z: isize,
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@@ -18,18 +18,27 @@ impl From<&BlockPos> for ChunkPos {
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    }
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}
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impl ChunkPos {
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    pub fn same_location(&self, other: &ChunkPos) -> bool {
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        self.x == other.x && self.z == other.z
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    }
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}
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#[derive(Debug)]
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pub struct ChunkData {
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    pub pos: ChunkPos,
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    pub sections: [ChunkSection; SECTIONS_PER_CHUNK],
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}
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impl ChunkData {
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    pub fn new(pos: &ChunkPos) -> Self {
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        ChunkData {
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            pos: pos.clone(),
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            sections: [ChunkSection::new(); SECTIONS_PER_CHUNK],
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        }
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    }
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    pub fn section_for(&self, block_pos: &BlockPos) -> &ChunkSection {
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        &self.sections[block_pos.y % 16]
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    }
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}
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// https://wiki.vg/Chunk_Format
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#[derive(Debug, Clone, Copy)]
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pub struct ChunkSection {
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    /// The number of non-empty blocks in the section. If completely full, the
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    /// section contains a 16 x 16 x 16 cube of blocks = 4096 blocks
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@@ -42,6 +51,13 @@ pub struct ChunkSection {
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}
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impl ChunkSection {
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    pub fn new() -> Self {
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        ChunkSection {
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            block_count: 0,
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            block_states: [BlockID::Empty; 16 * 16 * 16],
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        }
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    }
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    pub fn index_of_block(&self, pos: &BlockPos) -> usize {
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        let base_x = pos.x.rem_euclid(16) as usize;
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        let base_y = pos.y.rem_euclid(16) as usize;
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@@ -74,6 +90,12 @@ impl ChunkSection {
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        self.block_states[index] = id.clone();
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    }
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    pub fn get_block_at_index(&self, pos: &BlockPos) -> &BlockID {
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        let array_index = self.index_of_block(pos);
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        &self.block_states[array_index]
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    }
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}
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/// `BlockPos` represents the location of a block in world space
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@@ -91,6 +113,7 @@ impl BlockPos {
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}
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/// BlockRange represents a range of blocks that have been updated
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#[derive(Debug)]
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pub struct BlockRange {
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    pub start: BlockPos,
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    pub end: BlockPos,
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@@ -131,7 +154,7 @@ impl BlockRange {
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/// BlockID represents the type of block stored
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#[repr(u8)]
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum BlockID {
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    Empty,
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    Generic,
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@@ -4,12 +4,12 @@ use axum::{routing::get, Router};
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pub trait StorageServer {
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    /// `change_block` changes the block at the world position given by `world_position` to the
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    /// target block id `BlockID`
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    fn change_block(&mut self, target_state: BlockID, world_position: BlockPos);
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    fn change_block_range(&mut self, target_stage: BlockID, start: BlockPos, end: BlockPos);
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    fn change_block(&mut self, target_state: BlockID, world_position: &BlockPos);
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    fn change_block_range(&mut self, target_stage: BlockID, start: &BlockPos, end: &BlockPos);
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    /// `read_block_at` returns the id of the block at the location specified
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    /// If no block is present, the returned id will be of the empty type
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    fn read_block_at(&self, pos: BlockPos) -> BlockID;
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    fn read_block_at(&self, pos: &BlockPos) -> BlockID;
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}
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#[tokio::main]
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@@ -26,7 +26,7 @@ mod tests {
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        assert!(range.within_range(&test4));
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        assert!(range.within_range(&test5));
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        let test6 = BlockPos::new(-1, -1, 0);
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        let test6 = BlockPos::new(-1, 0, 0);
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        assert!(!range.within_range(&test6));
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    }
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@@ -35,10 +35,10 @@ mod tests {
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    fn test_simple_insert() {
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        let mut server = SimpleServer::new();
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        server.change_block(BlockID::Generic, BlockPos::new(0, 0, 0));
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        server.change_block(BlockID::Generic, &BlockPos::new(0, 0, 0));
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        assert_eq!(
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            server.read_block_at(BlockPos::new(0, 0, 0)),
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            server.read_block_at(&BlockPos::new(0, 0, 0)),
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            BlockID::Generic
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        );
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    }
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