change: Updated save loading to work with unity files

This commit is contained in:
Nicholas Novak 2023-12-11 09:56:50 -08:00
parent e0f1cd2436
commit e1d4537af7
2 changed files with 9 additions and 18 deletions

View File

@ -5,15 +5,12 @@ SAVES += witchcraft-save
all: $(SAVES)
imperial-save: compile
mkdir imperial-save
./spatial-db load worldsave "saves/Imperialcity v14.1/region" --output "imperial-save"
skygrid-save: compile
mkdir skygrid-save
./spatial-db load worldsave "saves/SkyGrid/region" --output "skygrid-save"
witchcraft-save: compile
mkdir witchcraft-save
./spatial-db load worldsave "saves/Witchcraft/region" --output "witchcraft-save"
.PHONY: compile

View File

@ -1,11 +1,11 @@
package loading
import (
"encoding/json"
"os"
"path/filepath"
"strings"
"git.nicholasnovak.io/nnovak/spatial-db/storage"
log "github.com/sirupsen/logrus"
"github.com/spf13/cobra"
@ -32,6 +32,13 @@ var LoadSaveDirCommand = &cobra.Command{
log.Infof("Loading save directory of %s", args[0])
u, err := storage.CreateUnityFile(saveOutputDir)
if err != nil {
return err
}
defer u.Close()
defer u.WriteMetadataFile(saveOutputDir + ".metadata")
for regionIndex, regionFile := range regionFiles {
if regionFile.IsDir() {
continue
@ -58,22 +65,9 @@ var LoadSaveDirCommand = &cobra.Command{
// Save each chunk to a separate file
for _, chunk := range chunks {
chunkFilename := chunk.Pos.ToFileName()
outfile, err := os.OpenFile(
filepath.Join(saveOutputDir, chunkFilename),
os.O_WRONLY|os.O_CREATE|os.O_APPEND,
0664,
)
if err != nil {
if err := u.WriteChunk(chunk); err != nil {
return err
}
if err := json.NewEncoder(outfile).Encode(chunk); err != nil {
return err
}
outfile.Close()
}
}