fix: Returned a file not found error on unity file reads
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		@@ -4,6 +4,7 @@ import (
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	"bytes"
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	"encoding/json"
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	"io"
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	"io/fs"
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	"os"
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	"git.nicholasnovak.io/nnovak/spatial-db/world"
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@@ -115,7 +116,10 @@ func (u *UnityFile) ReadMetadataFile(fileName string) error {
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}
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func (u UnityFile) ReadChunk(pos world.ChunkPos) (world.ChunkData, error) {
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	m := u.metadata[pos]
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	m, contains := u.metadata[pos]
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	if !contains {
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		return world.ChunkData{}, fs.ErrNotExist
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	}
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	u.fd.Seek(int64(m.StartOffset), io.SeekStart)
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