refactor: Changed some file names and moved some files around
This commit is contained in:
		@@ -4,13 +4,55 @@ import (
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	"github.com/Tnze/go-mc/save"
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)
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const ChunkSectionCount = 16
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const (
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	// The number of sections per chunk. This determines the total height of the
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	// chunk
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	ChunkSectionCount = 16
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	// The number of blocks in a horizontal slice of a chunk
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	chunkSliceSize = 16 * 16
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)
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// `ChunkData` represents the contents of a "chunk", which is a column of voxels
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// in world space
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type ChunkData struct {
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	Pos      ChunkPos                        `json:"pos"`
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	Sections [ChunkSectionCount]ChunkSection `json:"sections"`
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}
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// `ChunkSection' is a fixed-size cube that stores the data in a chunk
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type ChunkSection struct {
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	// The count of full blocks in the chunk
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	BlockCount  uint                  `json:"block_count"`
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	BlockStates [16 * 16 * 16]BlockID `json:"block_states"`
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}
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func rem_euclid(a, b int) int {
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	return (a%b + b) % b
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}
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func IndexOfBlock(pos BlockPos) int {
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	baseX := rem_euclid(pos.X, 16)
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	baseY := rem_euclid(int(pos.Y), 16)
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	baseZ := rem_euclid(pos.Z, 16)
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	return (baseY * chunkSliceSize) + (baseZ * 16) + baseX
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}
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func (cs *ChunkSection) UpdateBlockAtIndex(index int, targetState BlockID) {
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	// TODO: Keep track of the block count
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	cs.BlockStates[index] = targetState
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}
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func (cs *ChunkSection) UpdateBlock(pos BlockPos, targetState BlockID) {
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	cs.BlockStates[IndexOfBlock(pos)] = targetState
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}
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func (cs *ChunkSection) FetchBlock(pos BlockPos) BlockID {
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	return cs.BlockStates[IndexOfBlock(pos)]
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}
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func (cd *ChunkData) SectionFor(pos BlockPos) *ChunkSection {
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	return &cd.Sections[pos.Y%ChunkSectionCount]
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}
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@@ -1,88 +0,0 @@
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package world
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import (
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	"fmt"
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	"math/rand"
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)
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const (
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	// Slice size is the total number of blocks in a horizontal slice of a chunk
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	sliceSize = 16 * 16
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)
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type BlockPos struct {
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	X int  `json:"x"`
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	Y uint `json:"y"`
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	Z int  `json:"z"`
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}
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func (b BlockPos) String() string {
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	return fmt.Sprintf("BlockPos { X: %v, Y: %v, Z: %v }", b.X, b.Y, b.Z)
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}
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func RandomBlockPosWithRange(maxRange float64) BlockPos {
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	return BlockPos{
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		X: int(rand.NormFloat64() * maxRange),
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		Y: uint(rand.NormFloat64() * maxRange),
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		Z: int(rand.NormFloat64() * maxRange),
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	}
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}
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func (b BlockPos) ToChunkPos() ChunkPos {
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	return ChunkPos{
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		X: b.X / 16,
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		Z: b.Z / 16,
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	}
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}
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type ChunkPos struct {
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	X int `json:"x"`
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	Z int `json:"z"`
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}
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func (cp ChunkPos) ToFileName() string {
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	return fmt.Sprintf("p.%d.%d.chunk", cp.X, cp.Z)
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}
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func (cp ChunkPos) StringCoords() string {
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	return fmt.Sprintf("%d, %d", cp.X, cp.Z)
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}
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type ChunkSection struct {
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	// The count of full blocks in the chunk
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	BlockCount  uint                  `json:"block_count"`
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	BlockStates [16 * 16 * 16]BlockID `json:"block_states"`
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}
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func rem_euclid(a, b int) int {
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	return (a%b + b) % b
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}
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func IndexOfBlock(pos BlockPos) int {
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	baseX := rem_euclid(pos.X, 16)
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	baseY := rem_euclid(int(pos.Y), 16)
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	baseZ := rem_euclid(pos.Z, 16)
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	return (baseY * sliceSize) + (baseZ * 16) + baseX
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}
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func (cs *ChunkSection) UpdateBlockAtIndex(index int, targetState BlockID) {
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	// TODO: Keep track of the block count
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	cs.BlockStates[index] = targetState
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}
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func (cs *ChunkSection) UpdateBlock(pos BlockPos, targetState BlockID) {
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	cs.BlockStates[IndexOfBlock(pos)] = targetState
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}
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func (cs *ChunkSection) FetchBlock(pos BlockPos) BlockID {
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	return cs.BlockStates[IndexOfBlock(pos)]
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}
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type BlockID uint8
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const (
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	Empty BlockID = iota
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	Generic
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)
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										51
									
								
								world/world_position.go
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								world/world_position.go
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
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package world
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import (
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	"fmt"
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	"math/rand"
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)
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type BlockPos struct {
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	X int  `json:"x"`
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	Y uint `json:"y"`
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	Z int  `json:"z"`
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}
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func (b BlockPos) String() string {
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	return fmt.Sprintf("BlockPos { X: %v, Y: %v, Z: %v }", b.X, b.Y, b.Z)
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}
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func RandomBlockPosWithRange(maxRange float64) BlockPos {
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	return BlockPos{
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		X: int(rand.NormFloat64() * maxRange),
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		Y: uint(rand.NormFloat64() * maxRange),
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		Z: int(rand.NormFloat64() * maxRange),
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	}
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}
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func (b BlockPos) ToChunkPos() ChunkPos {
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	return ChunkPos{
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		X: b.X / 16,
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		Z: b.Z / 16,
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	}
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}
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type ChunkPos struct {
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	X int `json:"x"`
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	Z int `json:"z"`
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}
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func (cp ChunkPos) ToFileName() string {
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	return fmt.Sprintf("p.%d.%d.chunk", cp.X, cp.Z)
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}
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func (cp ChunkPos) StringCoords() string {
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	return fmt.Sprintf("%d, %d", cp.X, cp.Z)
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}
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type BlockID uint8
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const (
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	Empty BlockID = iota
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	Generic
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)
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