spatial-db/world/palette.go

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package world
// `SectionPalette` is a "palette", which is a sort of look-up-table (LUT) between
// an index into the LUT, and the resulting `BlockID`
//
// This palette is unique to each section, and allows ranges of blocks to be
// changed in constant time, with the downside of having to "compact" the palette
type SectionPalette struct {
ids map[PaletteIndex]BlockID
}
func NewSectionPalette() SectionPalette {
return SectionPalette{
ids: make(map[PaletteIndex]BlockID),
}
}
// `Compact` removes all duplicate states from a palette and returns if the
// palette was modified
func (p *SectionPalette) Compact() bool {
newIds := make(map[BlockID]PaletteIndex)
var wasResized bool
// Filter out the duplicate block ids
for index, blockId := range p.ids {
newIds[blockId] = index
}
// If there was not a resize, return instantly
if len(newIds) != len(p.ids) {
wasResized = true
} else {
return false
}
ids := make(map[PaletteIndex]BlockID)
for blockId, index := range newIds {
ids[index] = blockId
}
p.ids = ids
return wasResized
}
// `IndexFor` returns the palette index for a specified block id
//
// If the block id does not exist, it is placed in the palette and the index
// is returned
func (p *SectionPalette) IndexFor(state BlockID) PaletteIndex {
var maxIndex PaletteIndex
// If the state is already in the palette, return it
for index, blockId := range p.ids {
if index > maxIndex {
maxIndex = index
}
if state == blockId {
return PaletteIndex(index)
}
}
// Otherwise, insert it into the palette and return the index
p.ids[maxIndex+1] = state
return maxIndex + 1
}
// `State` returns the state for a palette's index
func (p SectionPalette) State(index PaletteIndex) BlockID {
return p.ids[index]
}
// `ReplaceIndex` replaces the block state at the given palette' index
//
// This function is used to quickly zero a section with a given block state in
// constant time, and should not be used for any other purpose. Otherwise, set
// the block state within the section to the result of `IndexFor`.
func (p *SectionPalette) ReplaceIndex(index PaletteIndex, state BlockID) {
p.ids[index] = state
}
type PaletteIndex byte