spatial-db/storage/hashserver.go

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package storage
import "git.nicholasnovak.io/nnovak/spatial-db/world"
type HashServer struct {
blocks map[world.BlockPos]world.BlockID
}
func (hs *HashServer) SetStorageRoot(path string) {
hs.blocks = make(map[world.BlockPos]world.BlockID)
}
func (hs *HashServer) FetchChunk(pos world.ChunkPos) (world.ChunkData, error) {
panic("Unimplemented")
}
func (hs *HashServer) ChangeBlock(
worldPosition world.BlockPos,
targetState world.BlockID,
) error {
hs.blocks[worldPosition] = targetState
return nil
}
func (hs *HashServer) ChangeBlockRange(
targetState world.BlockID,
start, end world.BlockPos,
) error {
panic("Unimplemented")
}
func (hs *HashServer) ReadBlockAt(pos world.BlockPos) (world.BlockID, error) {
panic("Unimplemented")
}
func (hs *HashServer) ReadChunkAt(pos world.ChunkPos) (world.ChunkData, error) {
var data world.ChunkData
data.Pos = pos
for blockPos, state := range hs.blocks {
if blockPos.ToChunkPos() == pos {
sec := data.SectionFor(blockPos)
sec.UpdateBlock(blockPos, state)
}
}
return data, nil
}