spatial-db/storage/unity_file.go

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package storage
import (
"bytes"
"encoding/json"
"io"
"io/fs"
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"os"
"github.com/NickyBoy89/spatial-db/world"
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)
// A `UnityFile` is a collection of chunks, stored as a single file on disk
//
// This is done because with worlds that span millions of chunks, the speed to
// access individual files slows down
type UnityFile struct {
fd *os.File
fileSize int
// metadata maps the position of a chunk to its start index within the file
metadata map[world.ChunkPos]fileMetadata
}
type fileMetadata struct {
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StartOffset int `json:"start_offset"`
FileSize int `json:"file_size"`
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}
func CreateUnityFile(fileName string) (UnityFile, error) {
var u UnityFile
f, err := os.Create(fileName)
if err != nil {
return u, err
}
u.fd = f
u.metadata = make(map[world.ChunkPos]fileMetadata)
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return u, nil
}
func OpenUnityFile(fileName, metadataName string) (UnityFile, error) {
var u UnityFile
// Read the file
f, err := os.Open(fileName)
if err != nil {
return u, err
}
u.fd = f
if err := u.ReadMetadataFile(metadataName); err != nil {
return u, err
}
return u, nil
}
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func (u UnityFile) Size() int {
return u.fileSize
}
func (u *UnityFile) WriteChunk(data world.ChunkData) error {
var encoded bytes.Buffer
// Encode the chunk first
if err := json.NewEncoder(&encoded).Encode(data); err != nil {
return err
}
encodedSize := encoded.Len()
// Go to the end of the file
u.fd.Seek(int64(u.fileSize), io.SeekStart)
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// Write the encoded contents to the file
if _, err := u.fd.Write(encoded.Bytes()); err != nil {
return err
}
// Update the metadata with the new file
u.metadata[data.Pos] = fileMetadata{
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StartOffset: u.fileSize,
FileSize: encodedSize,
}
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u.fileSize += encodedSize
return nil
}
func (u UnityFile) WriteMetadataFile(fileName string) error {
fd, err := os.OpenFile(fileName, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0666)
if err != nil {
return err
}
defer fd.Close()
if err := json.NewEncoder(fd).Encode(&u.metadata); err != nil {
return err
}
return nil
}
func (u *UnityFile) ReadMetadataFile(fileName string) error {
fd, err := os.Open(fileName)
if err != nil {
return err
}
if err := json.NewDecoder(fd).Decode(&u.metadata); err != nil {
return err
}
return nil
}
func (u UnityFile) ReadChunk(pos world.ChunkPos) (world.ChunkData, error) {
m, contains := u.metadata[pos]
if !contains {
return world.ChunkData{}, fs.ErrNotExist
}
u.fd.Seek(int64(m.StartOffset), io.SeekStart)
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fileReader := io.LimitReader(u.fd, int64(m.FileSize))
var data world.ChunkData
if err := json.NewDecoder(fileReader).Decode(&data); err != nil {
return world.ChunkData{}, err
}
return data, nil
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}
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func (u UnityFile) ReadAllChunks() ([]world.ChunkData, error) {
chunks := []world.ChunkData{}
for pos := range u.metadata {
chunk, err := u.ReadChunk(pos)
if err != nil {
return nil, err
}
chunks = append(chunks, chunk)
}
return chunks, nil
}
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func (u *UnityFile) Close() error {
return u.fd.Close()
}