spatial-db/storage/file_cache.go

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package storage
import (
"math/rand"
"os"
"time"
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)
// A `FileCache` stores open file descriptors for all files that have been
// requested, and returns them when requested
type FileCache struct {
cacheSize int
fileNames map[string]int
indexesOfFiles map[int]string
files []*os.File
randSource *rand.Rand
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}
func NewFileCache(cacheSize int) FileCache {
var c FileCache
c.cacheSize = cacheSize
c.fileNames = make(map[string]int)
c.indexesOfFiles = make(map[int]string)
c.files = make([]*os.File, cacheSize)
c.randSource = rand.New(rand.NewSource(time.Now().UnixNano()))
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return c
}
// `FetchFile` takes in a file's name and returns its file descriptor
//
// If the file is not found in the cache, the file is added to the cache
func (fc *FileCache) FetchFile(fileName string) (*os.File, error) {
// The file is already in the cache
if index, contains := fc.fileNames[fileName]; contains {
return fc.files[index], nil
}
// The file was not in the cache, try and insert it
f, err := os.Open(fileName)
if err != nil {
return nil, err
}
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// Random cache eviction
indexToRemove := fc.randSource.Intn(fc.cacheSize)
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// Remove the old value
oldName, present := fc.indexesOfFiles[indexToRemove]
// If there is already a value, delete its mapping
if present {
delete(fc.fileNames, oldName)
delete(fc.indexesOfFiles, indexToRemove)
}
// Insert the new value
fc.files[indexToRemove] = f
fc.fileNames[fileName] = indexToRemove
fc.indexesOfFiles[indexToRemove] = fileName
return f, nil
}